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Ubisoft
- Lahore, Pakistan
- https://mohsansaleem.portfoliobox.net/projects
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CastleBuilder Public
This is a simple CITY Builder game with the raw UI using ECS. Primary purpose of this project was to implement an expandable architecture along with unity DOTS.
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Idle-Miner Public
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
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AnimalKingdom Public
This is a minimal farm game with the raw UI. Primary purpose of this project was to implement an expandable architecture.
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CityBuilder Public
This is a minimal CityBuilder Unity project with different type of building. We can add more buildings in Static data and it is maintaining the Game state of the player.
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OMDB Public
This is simple IMDB Data explorer projects. I have implemented aysnc loading of data and images with awesome animation of data loading and removal on Query update. Also there is a History stack for…
C# UpdatedJun 17, 2020 -
MineSweeper Public
MinerSweeper and Roulette. Experimenting the shared codebase between two games. Both are data driven. We can set the data in scriptable objects.
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EntityComponentSystemSamples Public
Forked from Unity-Technologies/EntityComponentSystemSamplesC# Other UpdatedMar 19, 2020 -
AdColony-Unity-Plugin Public
Forked from edencakir/AdColony-Unity-PluginAdColony SDK Open Source Unity Plugin
C# Apache License 2.0 UpdatedMar 21, 2019 -
UnityGoogleDrive Public
Forked from elringus/unity-google-driveGoogle Drive SDK for Unity game engine
C# MIT License UpdatedFeb 19, 2019 -
Zenject Public
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
C# MIT License UpdatedFeb 5, 2019 -
UniRx Public
Forked from neuecc/UniRxReactive Extensions for Unity
C# MIT License UpdatedJan 1, 2019 -
ecsrx.unity Public
Forked from EcsRx/ecsrx.unityA simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
C# MIT License UpdatedSep 17, 2018 -
C-Sharp-Promise Public
Forked from Real-Serious-Games/C-Sharp-PromisePromises library for C# for management of asynchronous operations.
C# MIT License UpdatedAug 23, 2018 -
Unity-Weld Public
Forked from Real-Serious-Games/Unity-WeldMVVM-style data-binding system for Unity.
C# MIT License UpdatedJul 27, 2018 -
Unity-Weld-Examples Public
Forked from Real-Serious-Games/Unity-Weld-ExamplesAn example Unity project that demonstrates Unity-Weld.
C# MIT License UpdatedMay 29, 2018 -
UnityNativeScripting Public
Forked from Real-Serious-Games/UnityNativeScriptingUnity Scripting in C++
C# MIT License UpdatedMar 27, 2018 -
RSG.UnityApp Public
Forked from Real-Serious-Games/RSG.UnityAppCollection or RSG Utilities for Unity3D development.
C# MIT License UpdatedMar 20, 2018 -
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patchkit-patcher-unity Public
Forked from patchkit-net/patchkit-patcher-unityPatchKit patcher done in Unity.
C# MIT License UpdatedDec 5, 2017 -
Vuforia-AR-Sample Public
Created a simple AR application using Vuforia SDK. For target I have used the Sample Stone Image. Smart terrain will appear with a Video on the floor and 3D-Dino on the floor.
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RoyaleClone Public
This was an experimental project. We were building the Clash Royale type game and testing our stack either it can support that or not.
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MatricesOperations Public
Matrix operations like Add, Subtract, Multiply, Adjoint, Inverse etc for nXn matrices. I wrote this code just for fun. I have used Indirect recursion for finding the inverse.
C++ UpdatedJun 21, 2017 -
MazeTraversal Public
Maze Traversal. Very old code, in fact a Home Work from University. I liked the code that's why I am uploading it.
C++ UpdatedJun 21, 2017 -
MultiplayerBattleSystem Public
Authoritative Battle System for Multiplayer Game. uNet/uLink can be used for networking. It can also be deployed to Game Core stack. I have used a combo of Command and Strategy pattern along with o…
UpdatedJun 21, 2017 -
WhatsDown Public
Real Time messaging using SignalR. Have used asp.net MVC along with entity-framwork and bootstrap. Also implemented the repository pattern.
JavaScript UpdatedJun 21, 2017 -
Raise-Up Public
Card Games Engine using the Game Core Stack. Server core is developed on the client side and deployed on the Server. For physics-less authoritative server and multiplayer turn-base/real-time game. …
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Wikitude-AR-Sample Public
Created a simple AR application using Wikitude SDK. You can place a 3D-Dino and a Video-Screen in the environment by dragging it from the slot. Have used the Slam/Instant Tracking.