-
Notifications
You must be signed in to change notification settings - Fork 9
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
299 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,299 @@ | ||
# ParticleSystem | ||
|
||
An asset that describes how a particle node should emit particles. | ||
|
||
--- | ||
### SetMaterial | ||
Set the material that should be used for rendering. | ||
|
||
Sig: `ParticleSystem:SetMaterial(material)` | ||
- Arg: `Material material` Material to use | ||
--- | ||
### GetMaterial | ||
Get the material that is used for rendering. | ||
|
||
Sig: `material = ParticleSystem:GetMaterial()` | ||
- Ret: `Material material` Material for rendering | ||
--- | ||
### SetDuration | ||
Set the duration. A duration of 0 means infinite duration. | ||
|
||
Sig: `ParticleSystem:SetDuration(duration)` | ||
- Arg: `number duration` System duration | ||
--- | ||
### GetDuration | ||
Get the duration. A duration of 0 means infinite duration. | ||
|
||
Sig: `duration = ParticleSystem:GettDuration()` | ||
- Ret: `number duration` System duration | ||
--- | ||
### SetSpawnRate | ||
Set the particle spawn rate (how many particles should be spawned per second). | ||
|
||
Sig: `ParticleSystem:SetSpawnRate(rate)` | ||
- Arg: `number rate` Spawn rate | ||
--- | ||
### GetSpawnRate | ||
Get the particle spawn rate (how many particles should be spawned per second). | ||
|
||
Sig: `rate = ParticleSystem:GetSpawnRate()` | ||
- Ret: `number rate` Spawn rate | ||
--- | ||
### SetBurstCount | ||
Set the burst count. | ||
|
||
Sig: `ParticleSystem:SetBurstCount(count)` | ||
- Arg: `integer count` Burst count | ||
--- | ||
### GetBurstCount | ||
Get the burst count. | ||
|
||
Sig: `count = ParticleSystem:GetBurstCount()` | ||
- Ret: `integer count` Burst count | ||
--- | ||
### SetBurstWindow | ||
Set the burst window in seconds. | ||
|
||
Sig: `ParticleSystem:SetBurstWindow(window)` | ||
- Arg: `number window` Burst window | ||
--- | ||
### GetBurstWindow | ||
Get the burst window in seconds. | ||
|
||
Sig: `window = ParticleSystem:GetBurstWindow()` | ||
- Ret: `number window` Burst window | ||
--- | ||
### SetMaxParticles | ||
Set the maximum number of particles. New particles will not be emit if the system has reached its max particle count. | ||
|
||
Sig: `ParticleSystem:SetMaxParticles(max)` | ||
- Arg: `integer max` Maximum number of particles | ||
--- | ||
### GetMaxParticles | ||
Get the maximum number of particles. New particles will not be emit if the system has reached its max particle count. | ||
|
||
Sig: `max = ParticleSystem:GetMaxParticles()` | ||
- Ret: `integer max` Maximum number of particles | ||
--- | ||
### SetLoops | ||
Set the number of loops. 0 = infinite loops. | ||
|
||
Sig: `ParticleSystem:SetLoops(loops)` | ||
- Arg: `integer loop` Num loops | ||
--- | ||
### GetLoops | ||
Get the number of loops. 0 = infinite loops. | ||
|
||
Sig: `loops = ParticleSystem:GetLoops()` | ||
- Ret: `integer loop` Num loops | ||
--- | ||
### SetRadialVelocity | ||
Set whether the particle system should use radial velocity. If using radial velocity, velocity will point away from the center and only the X component of the velocity is used. | ||
|
||
Sig: `ParticleSystem:SetRadialVelocity(radial)` | ||
- Arg: `boolean radial` Use radial velocity | ||
--- | ||
### IsRadialVelocity | ||
Check whether the particle system should use radial velocity. If using radial velocity, velocity will point away from the center and only the X component of the velocity is used. | ||
|
||
Sig: `radial = ParticleSystem:IsRadialVelocity()` | ||
- Ret: `boolean radial` Use radial velocity | ||
--- | ||
### SetRadialSpawn | ||
Set whether the particle system should spawn particles in a radius around the center. When using radial spawn, only the X component of the min/max position is used for positioning newly spawned particles. | ||
|
||
Sig: `ParticleSystem:SetRadialSpawn(radial)` | ||
- Arg: `boolean radial` Radial spawn | ||
--- | ||
### IsRadialSpawn | ||
Check whether the particle system should spawn particles in a radius around the center. When using radial spawn, only the X component of the min/max position is used for positioning newly spawned particles. | ||
|
||
Sig: `radial = ParticleSystem:IsRadialSpawn()` | ||
- Ret: `boolean radial` Radial spawn | ||
--- | ||
### SetLockedRatio | ||
Set whether the width/height ratio of particles should be locked. | ||
|
||
Sig: `ParticleSystem:SetLockedRatio(locked)` | ||
- Arg: `boolean locked` Locked ratio | ||
--- | ||
### IsRatioLocked | ||
Check whether the width/height ratio of particles should be locked. | ||
|
||
Sig: `locked = ParticleSystem:IsRatioLocked()` | ||
- Ret: `boolean locked` Locked ratio | ||
--- | ||
### SetLifetime | ||
Set the minimum and maximum particle lifetime. | ||
|
||
Sig: `ParticleSystem:SetLifetime(min, max)` | ||
- Arg: `number min` Min lifetime | ||
- Arg: `number max` Max lifetime | ||
--- | ||
### GetLifetimeMin | ||
Get the minimum particle lifetime. | ||
|
||
Sig: `min = ParticleSystem:GetLifetimeMin()` | ||
- Ret: `number min` Min lifetime | ||
--- | ||
### GetLifetimeMax | ||
Get the maximum particle lifetime. | ||
|
||
Sig: `max = ParticleSystem:GetLifetimeMax()` | ||
- Ret: `number max` Max lifetime | ||
--- | ||
### SetPosition | ||
Set the minimum and maximum particle position. | ||
|
||
Sig: `ParticleSystem:SetPosition(min, max)` | ||
- Arg: `Vector min` Min position | ||
- Arg: `Vector max` Max position | ||
--- | ||
### GetPositionMin | ||
Get the minimum particle position. | ||
|
||
Sig: `min = ParticleSystem:GetPositionMin()` | ||
- Ret: `Vector min` Min position | ||
--- | ||
### GetPositionMax | ||
Get the maximum particle position. | ||
|
||
Sig: `max = ParticleSystem:GetPositionMax()` | ||
- Ret: `Vector max` Max position | ||
--- | ||
### SetVelocity | ||
Set the minimum and maximum particle initial velocity. | ||
|
||
Sig: `ParticleSystem:SetVelocity(min, max)` | ||
- Arg: `Vector min` Min velocity | ||
- Arg: `Vector max` Max velocity | ||
--- | ||
### GetVelocityMin | ||
Get the minimum particle initial velocity. | ||
|
||
Sig: `min = ParticleSystem:GetVelocityMin()` | ||
- Ret: `Vector min` Min velocity | ||
--- | ||
### GetVelocityMax | ||
Get the maximum particle initial velocity. | ||
|
||
Sig: `max = ParticleSystem:GetVelocityMax()` | ||
- Ret: `Vector max` Max velocity | ||
--- | ||
### SetSize | ||
Set the minimum and maximum particle initial size. | ||
|
||
Sig: `ParticleSystem:SetSize(min, max)` | ||
- Arg: `Vector min` Min size | ||
- Arg: `Vector max` Max size | ||
--- | ||
### GetSizeMin | ||
Get the minimum particle initial size. | ||
|
||
Sig: `min = ParticleSystem:GetSizeMin()` | ||
- Ret: `Vector min` Min size | ||
--- | ||
### GetSizeMax | ||
Get the maximum particle initial size. | ||
|
||
Sig: `max = ParticleSystem:GetSizeMax()` | ||
- Ret: `Vector max` Max size | ||
--- | ||
### SetRotation | ||
Set the minimum and maximum intial particle rotation in radians. | ||
|
||
Sig: `ParticleSystem:SetRotation(min, max)` | ||
- Arg: `number min` Min rotation in radians | ||
- Arg: `number max` Max rotation in radians | ||
--- | ||
### GetRotationMin | ||
Get the minimum initial particle rotation in radians. | ||
|
||
Sig: `min = ParticleSystem:GetRotationMin()` | ||
- Ret: `number min` Min rotation in radians | ||
--- | ||
### GetRotationMax | ||
Get the maximum initial particle rotation in radians. | ||
|
||
Sig: `max = ParticleSystem:GetRotationMax()` | ||
- Ret: `number max` Max rotation in radians | ||
--- | ||
### SetRotationSpeed | ||
Set the minimum and maximum particle rotation speed in radians/second. | ||
|
||
Sig: `ParticleSystem:SetRotationSpeed(min, max)` | ||
- Arg: `number min` Min rotation speed in radians/s | ||
- Arg: `number max` Max rotation speed in radians/s | ||
--- | ||
### GetRotationSpeedMin | ||
Get the minimum particle rotation speed in radians/second. | ||
|
||
Sig: `min = ParticleSystem:GetRotationSpeedMin()` | ||
- Ret: `number min` Min rotation speed in radians/s | ||
--- | ||
### GetRotationSpeedMax | ||
Get the maximum particle rotation speed in radians/second. | ||
|
||
Sig: `max = ParticleSystem:GetRotationSpeedMax()` | ||
- Ret: `number max` Max rotation speed in radians/s | ||
--- | ||
### SetAcceleration | ||
Set the uniform particle acceleration. | ||
|
||
Sig: `ParticleSystem:SetAcceleration(acceleration)` | ||
- Arg: `Vector acceleration` Uniform acceleration | ||
--- | ||
### GetAcceleration | ||
Get the uniform particle acceleration. | ||
|
||
Sig: `acceleration = ParticleSystem:GetAcceleration()` | ||
- Ret: `Vector acceleration` Uniform acceleration | ||
--- | ||
### SetAlphaEase | ||
Set the alpha ease factor which will fade in and out particles. 0.1 ease means fade in during the first 10% of particle lifetime and fade out for the last 10% of the particle lifetime. | ||
|
||
Sig: `ParticleSystem:SetAlphaEase(ease)` | ||
- Arg: `number ease` Alpha ease (0 - 0.5) | ||
--- | ||
### GetAlphaEase | ||
Get the alpha ease factor which will fade in and out particles. 0.1 ease means fade in during the first 10% of particle lifetime and fade out for the last 10% of the particle lifetime. | ||
|
||
Sig: `ease = ParticleSystem:GetAlphaEase()` | ||
- Ret: `number ease` Alpha ease (0 - 0.5) | ||
--- | ||
### SetScaleEase | ||
Set the scale ease factor which will scale in and out particles. 0.1 ease means scale up during the first 10% of particle lifetime and scale down for the last 10% of the particle lifetime. | ||
|
||
Sig: `ParticleSystem:SetScaleEase(ease)` | ||
- Arg: `number ease` Scale ease (0 - 0.5) | ||
--- | ||
### GetScaleEase | ||
Get the scale ease factor which will scale in and out particles. 0.1 ease means scale up during the first 10% of particle lifetime and scale down for the last 10% of the particle lifetime. | ||
|
||
Sig: `ease = ParticleSystem:GetScaleEase()` | ||
- Ret: `number ease` Scale ease (0 - 0.5) | ||
--- | ||
### SetColorStart | ||
Set the starting particle color. | ||
|
||
Sig: `ParticleSystem:SetColorStart(color)` | ||
- Arg: `Vector color` Start Color | ||
--- | ||
### GetColorStart | ||
Get the starting particle color. | ||
|
||
Sig: `color = ParticleSystem:GetColorStart()` | ||
- Ret: `Vector color` Start Color | ||
--- | ||
### SetColorEnd | ||
Set the end particle color. | ||
|
||
Sig: `ParticleSystem:SetColorEnd(color)` | ||
- Arg: `Vector color` End Color | ||
--- | ||
### GetColorEnd | ||
Get the end particle color. | ||
|
||
Sig: `color = ParticleSystem:GetColorEnd()` | ||
- Ret: `Vector color` End Color | ||
--- |