Experienced Software Engineer | Xbox | SpaceX | PlayStation | VMware ---
Stuff I worked on: OpenXR, WMR, PlayStation 4, PSVR, Falcon 9, Crew Dragon
- Seattle, Washington, United States
Highlights
- Pro
Pinned Loading
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VirtualDesktop-OpenXR
VirtualDesktop-OpenXR PublicAn implementation of the OpenXR standard for Virtual Desktop
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OpenXR-Toolkit
OpenXR-Toolkit PublicA collection of useful features to customize and improve existing OpenXR applications.
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Pimax-OpenXR
Pimax-OpenXR PublicPimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
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Quad-Views-Foveated
Quad-Views-Foveated PublicAn OpenXR API layer to emulate quad views and foveated rendering support on many headsets.
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OpenXR-Eye-Trackers
OpenXR-Eye-Trackers PublicAn OpenXR API layer to add eye tracking support for Quest Pro, HP Reverb G2 Omnicept and more.
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OpenXR-Layer-Template
OpenXR-Layer-Template Public templateThis repository contains the source project for a basic OpenXR API layer template that can be customized easily.
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