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The current usage of sync.Pool is leaky because it stores an arbitrary sized buffer into the pool. However, sync.Pool assumes that all items in the pool are interchangeable from a memory cost perspective. Due to the unbounded size of a buffer that may be added, it is possible for the pool to eventually pin arbitrarily large amounts of memory in a live-lock situation. As a simple fix, we just set a maximum size that we permit back into the pool.
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