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incus_events.go
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package incus
import (
"context"
"encoding/json"
"fmt"
"slices"
"time"
"github.com/gorilla/websocket"
"github.com/lxc/incus/v6/shared/api"
)
// Event handling functions
// getEvents connects to the Incus monitoring interface.
func (r *ProtocolIncus) getEvents(allProjects bool) (*EventListener, error) {
// Prevent anything else from interacting with the listeners
r.eventListenersLock.Lock()
defer r.eventListenersLock.Unlock()
ctx, cancel := context.WithCancel(context.Background())
// Setup a new listener
listener := EventListener{
r: r,
ctx: ctx,
ctxCancel: cancel,
}
connInfo, _ := r.GetConnectionInfo()
if connInfo.Project == "" {
return nil, fmt.Errorf("Unexpected empty project in connection info")
}
if !allProjects {
listener.projectName = connInfo.Project
}
// There is an existing Go routine for the required project filter, so just add another target.
if r.eventListeners[listener.projectName] != nil {
r.eventListeners[listener.projectName] = append(r.eventListeners[listener.projectName], &listener)
return &listener, nil
}
// Setup a new connection with Incus
var url string
var err error
if allProjects {
url, err = r.setQueryAttributes("/events?all-projects=true")
} else {
url, err = r.setQueryAttributes("/events")
}
if err != nil {
return nil, err
}
// Connect websocket and save.
wsConn, err := r.websocket(url)
if err != nil {
return nil, err
}
r.eventConnsLock.Lock()
r.eventConns[listener.projectName] = wsConn // Save for others to use.
r.eventConnsLock.Unlock()
// Initialize the event listener list if we were able to connect to the events websocket.
r.eventListeners[listener.projectName] = []*EventListener{&listener}
// Spawn a watcher that will close the websocket connection after all
// listeners are gone.
stopCh := make(chan struct{})
go func() {
for {
select {
case <-time.After(time.Minute):
case <-r.ctxConnected.Done():
case <-stopCh:
}
r.eventListenersLock.Lock()
r.eventConnsLock.Lock()
if len(r.eventListeners[listener.projectName]) == 0 {
// We don't need the connection anymore, disconnect and clear.
if r.eventListeners[listener.projectName] != nil {
_ = r.eventConns[listener.projectName].Close()
delete(r.eventConns, listener.projectName)
}
r.eventListeners[listener.projectName] = nil
r.eventListenersLock.Unlock()
r.eventConnsLock.Unlock()
return
}
r.eventListenersLock.Unlock()
r.eventConnsLock.Unlock()
}
}()
// Spawn the listener
go func() {
for {
_, data, err := wsConn.ReadMessage()
if err != nil {
// Prevent anything else from interacting with the listeners
r.eventListenersLock.Lock()
defer r.eventListenersLock.Unlock()
// Tell all the current listeners about the failure
for _, listener := range r.eventListeners[listener.projectName] {
listener.err = err
listener.ctxCancel()
}
// And remove them all from the list so that when watcher routine runs it will
// close the websocket connection.
r.eventListeners[listener.projectName] = nil
close(stopCh) // Instruct watcher go routine to cleanup.
return
}
// Attempt to unpack the message
event := api.Event{}
err = json.Unmarshal(data, &event)
if err != nil {
continue
}
// Extract the message type
if event.Type == "" {
continue
}
// Send the message to all handlers
r.eventListenersLock.Lock()
for _, listener := range r.eventListeners[listener.projectName] {
listener.targetsLock.Lock()
for _, target := range listener.targets {
if target.types != nil && !slices.Contains(target.types, event.Type) {
continue
}
go target.function(event)
}
listener.targetsLock.Unlock()
}
r.eventListenersLock.Unlock()
}
}()
return &listener, nil
}
// GetEvents gets the events for the project defined on the client.
func (r *ProtocolIncus) GetEvents() (*EventListener, error) {
return r.getEvents(false)
}
// GetEventsAllProjects gets events for all projects.
func (r *ProtocolIncus) GetEventsAllProjects() (*EventListener, error) {
return r.getEvents(true)
}
// SendEvent send an event to the server via the client's event listener connection.
func (r *ProtocolIncus) SendEvent(event api.Event) error {
r.eventConnsLock.Lock()
defer r.eventConnsLock.Unlock()
// Find an available event listener connection.
// It doesn't matter which project the event listener connection is using, as this only affects which
// events are received from the server, not which events we can send to it.
var eventConn *websocket.Conn
for _, eventConn = range r.eventConns {
break
}
if eventConn == nil {
return fmt.Errorf("No available event listener connection")
}
deadline, ok := r.ctx.Deadline()
if !ok {
deadline = time.Now().Add(5 * time.Second)
}
_ = eventConn.SetWriteDeadline(deadline)
return eventConn.WriteJSON(event)
}