Releases: lutris/wine
Lutris Wine 5.21
Our Lutris wine builds are back to being updated regularly. "Stable" 5.7 builds are being deprecated and will no longer be updated with various backports.
Lutris Wine 5.7-11
Our stable Lutris Wine 5.7 build has been updated and is now available as lutris-5.7-11
.
What's new (compared to lutris-5.7-10)
- Backported a fix for update issues with EA Origin.
- Backported a fix for launch issues with "Delores: A Thimbleweed Park Mini-Adventure".
Lutris Wine 5.21-2
What's new in this release:
- Re-enabled
dinput-remap-joystick, dinput-reconnect-joystick, dinput-axis-recalc
patchsets and re-enabled gamepad functionality. - Brought back a fix for FFXIV launcher.
Lutris Wine 5.7-10
Our stable Lutris Wine 5.7 build has been updated and is now available as lutris-5.7-10
.
What's new (compared to lutris-5.7-9)
- Backported a fix for login issues with EA Origin.
- Added support for windows.speech DLL (needed by Microsoft Flight Simulator).
- Backported a fix for a derp made during rebase in server/process.c.
IMPORTANT: Because Lutris 0.5.7.1 deprecated the old VKD3D option, make sure to update to this new build if you want to keep playing your Direct3D 12 games!
Lutris Wine 5.7-9
Our stable Lutris Wine 5.7 build has been updated and is now available as lutris-5.7-9
.
What's new (compared to lutris-5.7-8)
- Added a patch with support for a new UWP dll, allowing Just Cause 4 to successfully launch.
- Backported a patch with a more optimized implementation of NtQuerySystemInformation. This might improve performance in some applications and games.
IMPORTANT: Because Lutris 0.5.7.1 deprecated the old VKD3D option, make sure to update to this new build if you want to keep playing your Direct3D 12 games!
Lutris Wine Osu - Special release
Special OSU version of Lutris Wine.
Lutris Wine 5.9 - Special GFN release
This is a special GeForce Now ready Lutris Wine build - it should NOT be used as a day to day Wine build.
Lutris Wine 5.7-8
Our stable Lutris Wine 5.7 build has been updated and is now available as lutris-5.7-8
. Fshack build is unfortunately going to be much harder to rebase due to some incompatibilities with newer winevulkan, so it's not going to receive an update this time, but it might happen later.
What's new (compared to Lutris-5.7-6)
- Added a fix for an issue with Wow64Transition patchset from staging, which could manifest in crashes in certain games (like Warhammer 40K: Fire Warrior with a dinput8.dll fix from PCGamingWiki).
- Added some missing patches to our backport of Winevulkan improvements from newer versions of Wine. This might fix some of the reported issues with our new VKD3D option that is now combined with DXVK.
- Added a fix for a bug that made some Unity games crash on launch.
IMPORTANT: Because Lutris 0.5.7.1 deprecated the old VKD3D option, make sure to update to this new build if you want to keep playing your Direct3D 12 games!
Lutris Wine 5.7
New lutris-5.7
and lutris-fshack-5.7
wine builds are now available!
What's new:
- Based on Wine Staging 5.7 with various patches from TKG.
- Added a fix for crashes in Star Citizen. I don't have the game myself and would really appreciate if somebody could test it and confirm that it works!
- Backported a fix for wineserver crashes in many games.
Note: 5.7 is a pretty broken release and it's possible we didn't workaround all of the regressions in our builds. I highly suggest that you use 5.7 only for testing purposes or if there's a game that doesn't work on older versions
You can download the builds either from Lutris or by clicking on attached files.
It must be mentioned that these builds couldn't be made without TKG's PKGBUILDS and the immense amount of work he puts to backport stuff from Proton, workaround various regressions and improve Wine in many other ways.
So if you want to encourage him to keep doing it, you can support him on Patreon: https://www.patreon.com/tkglitch/