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slider.go
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slider.go
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package widget
import (
"fmt"
"image/color"
"math"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/data/binding"
"fyne.io/fyne/v2/driver/desktop"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/theme"
)
// Orientation controls the horizontal/vertical layout of a widget
type Orientation int
// Orientation constants to control widget layout
const (
Horizontal Orientation = 0
Vertical Orientation = 1
)
var _ fyne.Draggable = (*Slider)(nil)
var _ fyne.Focusable = (*Slider)(nil)
var _ desktop.Hoverable = (*Slider)(nil)
var _ fyne.Tappable = (*Slider)(nil)
// Slider is a widget that can slide between two fixed values.
type Slider struct {
BaseWidget
Value float64
Min float64
Max float64
Step float64
Orientation Orientation
OnChanged func(float64)
// Since: 2.4
OnChangeEnded func(float64)
binder basicBinder
hovered bool
focused bool
pendingChange bool // true if value changed since last OnChangeEnded
}
// NewSlider returns a basic slider.
func NewSlider(min, max float64) *Slider {
slider := &Slider{
Value: 0,
Min: min,
Max: max,
Step: 1,
Orientation: Horizontal,
}
slider.ExtendBaseWidget(slider)
return slider
}
// NewSliderWithData returns a slider connected with the specified data source.
//
// Since: 2.0
func NewSliderWithData(min, max float64, data binding.Float) *Slider {
slider := NewSlider(min, max)
slider.Bind(data)
return slider
}
// Bind connects the specified data source to this Slider.
// The current value will be displayed and any changes in the data will cause the widget to update.
// User interactions with this Slider will set the value into the data source.
//
// Since: 2.0
func (s *Slider) Bind(data binding.Float) {
s.binder.SetCallback(s.updateFromData)
s.binder.Bind(data)
s.OnChanged = func(_ float64) {
s.binder.CallWithData(s.writeData)
}
}
// DragEnd is called when the drag ends.
func (s *Slider) DragEnd() {
s.fireChangeEnded()
}
// DragEnd is called when a drag event occurs.
func (s *Slider) Dragged(e *fyne.DragEvent) {
ratio := s.getRatio(&e.PointEvent)
lastValue := s.Value
s.updateValue(ratio)
s.positionChanged(lastValue, s.Value)
}
// Tapped is called when a pointer tapped event is captured.
//
// Since: 2.4
func (s *Slider) Tapped(e *fyne.PointEvent) {
driver := fyne.CurrentApp().Driver()
if !s.focused && !driver.Device().IsMobile() {
impl := s.super()
if c := driver.CanvasForObject(impl); c != nil {
c.Focus(impl.(fyne.Focusable))
}
}
ratio := s.getRatio(e)
lastValue := s.Value
s.updateValue(ratio)
s.positionChanged(lastValue, s.Value)
s.fireChangeEnded()
}
func (s *Slider) positionChanged(lastValue, currentValue float64) {
if s.almostEqual(lastValue, currentValue) {
return
}
s.Refresh()
s.pendingChange = true
if s.OnChanged != nil {
s.OnChanged(s.Value)
}
}
func (s *Slider) fireChangeEnded() {
if !s.pendingChange {
return
}
s.pendingChange = false
if s.OnChangeEnded != nil {
s.OnChangeEnded(s.Value)
}
}
// FocusGained is called when this item gained the focus.
//
// Since: 2.4
func (s *Slider) FocusGained() {
s.focused = true
s.Refresh()
}
// FocusLost is called when this item lost the focus.
//
// Since: 2.4
func (s *Slider) FocusLost() {
s.focused = false
s.Refresh()
}
// MouseIn is called when a desktop pointer enters the widget.
//
// Since: 2.4
func (s *Slider) MouseIn(_ *desktop.MouseEvent) {
s.hovered = true
s.Refresh()
}
// MouseMoved is called when a desktop pointer hovers over the widget.
//
// Since: 2.4
func (s *Slider) MouseMoved(_ *desktop.MouseEvent) {
}
// MouseOut is called when a desktop pointer exits the widget
//
// Since: 2.4
func (s *Slider) MouseOut() {
s.hovered = false
s.Refresh()
}
// TypedKey is called when this item receives a key event.
//
// Since: 2.4
func (s *Slider) TypedKey(key *fyne.KeyEvent) {
if s.Orientation == Vertical {
switch key.Name {
case fyne.KeyUp:
s.SetValue(s.Value + s.Step)
case fyne.KeyDown:
s.SetValue(s.Value - s.Step)
}
} else {
switch key.Name {
case fyne.KeyLeft:
s.SetValue(s.Value - s.Step)
case fyne.KeyRight:
s.SetValue(s.Value + s.Step)
}
}
}
// TypedRune is called when this item receives a char event.
//
// Since: 2.4
func (s *Slider) TypedRune(_ rune) {
}
func (s *Slider) buttonDiameter(inlineIconSize float32) float32 {
return inlineIconSize - 4 // match radio icons
}
func (s *Slider) endOffset(inlineIconSize, innerPadding float32) float32 {
return s.buttonDiameter(inlineIconSize)/2 + innerPadding - 1.5 // align with radio icons
}
func (s *Slider) getRatio(e *fyne.PointEvent) float64 {
pad := s.endOffset(theme.IconInlineSize(), theme.InnerPadding())
x := e.Position.X
y := e.Position.Y
switch s.Orientation {
case Vertical:
if y > s.size.Height-pad {
return 0.0
} else if y < pad {
return 1.0
} else {
return 1 - float64(y-pad)/float64(s.size.Height-pad*2)
}
case Horizontal:
if x > s.size.Width-pad {
return 1.0
} else if x < pad {
return 0.0
} else {
return float64(x-pad) / float64(s.size.Width-pad*2)
}
}
return 0.0
}
func (s *Slider) clampValueToRange() {
if s.Value >= s.Max {
s.Value = s.Max
return
} else if s.Value <= s.Min {
s.Value = s.Min
return
}
if s.Step == 0 { // extended Slider may not have this set - assume value is not adjusted
return
}
// only work with positive mods so the maths holds up
value := s.Value
step := s.Step
invert := false
if s.Value < 0 {
invert = true
value = -value
}
rem := math.Mod(value, step)
if rem == 0 {
return
}
min := value - rem
if rem > step/2 {
min += s.Step
}
if invert {
s.Value = -min
} else {
s.Value = min
}
}
func (s *Slider) updateValue(ratio float64) {
s.Value = s.Min + ratio*(s.Max-s.Min)
s.clampValueToRange()
}
// SetValue updates the value of the slider and clamps the value to be within the range.
func (s *Slider) SetValue(value float64) {
if s.Value == value {
return
}
lastValue := s.Value
s.Value = value
s.clampValueToRange()
s.positionChanged(lastValue, s.Value)
s.fireChangeEnded()
}
// MinSize returns the size that this widget should not shrink below
func (s *Slider) MinSize() fyne.Size {
s.ExtendBaseWidget(s)
return s.BaseWidget.MinSize()
}
// CreateRenderer links this widget to its renderer.
func (s *Slider) CreateRenderer() fyne.WidgetRenderer {
s.ExtendBaseWidget(s)
track := canvas.NewRectangle(theme.InputBackgroundColor())
active := canvas.NewRectangle(theme.ForegroundColor())
thumb := &canvas.Circle{FillColor: theme.ForegroundColor()}
focusIndicator := &canvas.Circle{FillColor: color.Transparent}
objects := []fyne.CanvasObject{track, active, thumb, focusIndicator}
slide := &sliderRenderer{widget.NewBaseRenderer(objects), track, active, thumb, focusIndicator, s}
slide.Refresh() // prepare for first draw
return slide
}
func (s *Slider) almostEqual(a, b float64) bool {
delta := math.Abs(a - b)
return delta <= s.Step/2
}
func (s *Slider) updateFromData(data binding.DataItem) {
if data == nil {
return
}
floatSource, ok := data.(binding.Float)
if !ok {
return
}
val, err := floatSource.Get()
if err != nil {
fyne.LogError("Error getting current data value", err)
return
}
s.SetValue(val) // if val != s.Value, this will call updateFromData again, but only once
}
func (s *Slider) writeData(data binding.DataItem) {
if data == nil {
return
}
floatTarget, ok := data.(binding.Float)
if !ok {
return
}
currentValue, err := floatTarget.Get()
if err != nil {
return
}
if s.Value != currentValue {
err := floatTarget.Set(s.Value)
if err != nil {
fyne.LogError(fmt.Sprintf("Failed to set binding value to %f", s.Value), err)
}
}
}
// Unbind disconnects any configured data source from this Slider.
// The current value will remain at the last value of the data source.
//
// Since: 2.0
func (s *Slider) Unbind() {
s.OnChanged = nil
s.binder.Unbind()
}
const minLongSide = float32(34) // added to button diameter
type sliderRenderer struct {
widget.BaseRenderer
track *canvas.Rectangle
active *canvas.Rectangle
thumb *canvas.Circle
focusIndicator *canvas.Circle
slider *Slider
}
// Refresh updates the widget state for drawing.
func (s *sliderRenderer) Refresh() {
s.track.FillColor = theme.InputBackgroundColor()
s.thumb.FillColor = theme.ForegroundColor()
s.active.FillColor = s.thumb.FillColor
if s.slider.focused {
s.focusIndicator.FillColor = theme.FocusColor()
} else if s.slider.hovered {
s.focusIndicator.FillColor = theme.HoverColor()
} else {
s.focusIndicator.FillColor = color.Transparent
}
s.focusIndicator.Refresh()
s.slider.clampValueToRange()
s.Layout(s.slider.Size())
canvas.Refresh(s.slider.super())
}
// Layout the components of the widget.
func (s *sliderRenderer) Layout(size fyne.Size) {
inputBorderSize := theme.InputBorderSize()
trackWidth := inputBorderSize * 2
inlineIconSize := theme.IconInlineSize()
innerPadding := theme.InnerPadding()
diameter := s.slider.buttonDiameter(inlineIconSize)
endPad := s.slider.endOffset(inlineIconSize, innerPadding)
var trackPos, activePos, thumbPos fyne.Position
var trackSize, activeSize fyne.Size
// some calculations are relative to trackSize, so we must update that first
switch s.slider.Orientation {
case Vertical:
trackPos = fyne.NewPos(size.Width/2-inputBorderSize, endPad)
trackSize = fyne.NewSize(trackWidth, size.Height-endPad*2)
case Horizontal:
trackPos = fyne.NewPos(endPad, size.Height/2-inputBorderSize)
trackSize = fyne.NewSize(size.Width-endPad*2, trackWidth)
}
s.track.Move(trackPos)
s.track.Resize(trackSize)
activeOffset := s.getOffset(inlineIconSize, innerPadding) // TODO based on old size...0
switch s.slider.Orientation {
case Vertical:
activePos = fyne.NewPos(trackPos.X, activeOffset)
activeSize = fyne.NewSize(trackWidth, trackSize.Height-activeOffset+endPad)
thumbPos = fyne.NewPos(
trackPos.X-(diameter-trackSize.Width)/2, activeOffset-(diameter/2))
case Horizontal:
activePos = trackPos
activeSize = fyne.NewSize(activeOffset-endPad, trackWidth)
thumbPos = fyne.NewPos(
activeOffset-(diameter/2), trackPos.Y-(diameter-trackSize.Height)/2)
}
s.active.Move(activePos)
s.active.Resize(activeSize)
s.thumb.Move(thumbPos)
s.thumb.Resize(fyne.NewSize(diameter, diameter))
focusIndicatorSize := fyne.NewSquareSize(inlineIconSize + innerPadding)
delta := (focusIndicatorSize.Width - diameter) / 2
s.focusIndicator.Resize(focusIndicatorSize)
s.focusIndicator.Move(thumbPos.SubtractXY(delta, delta))
}
// MinSize calculates the minimum size of a widget.
func (s *sliderRenderer) MinSize() fyne.Size {
dia := s.slider.buttonDiameter(theme.IconInlineSize())
s1, s2 := minLongSide+dia, dia
switch s.slider.Orientation {
case Vertical:
return fyne.NewSize(s2, s1)
case Horizontal:
return fyne.NewSize(s1, s2)
}
return fyne.Size{Width: 0, Height: 0}
}
func (s *sliderRenderer) getOffset(iconInlineSize, innerPadding float32) float32 {
endPad := s.slider.endOffset(iconInlineSize, innerPadding)
w := s.slider
size := s.track.Size()
if w.Value == w.Min || w.Min == w.Max {
switch w.Orientation {
case Vertical:
return size.Height + endPad
case Horizontal:
return endPad
}
}
ratio := float32((w.Value - w.Min) / (w.Max - w.Min))
switch w.Orientation {
case Vertical:
y := size.Height - ratio*size.Height + endPad
return y
case Horizontal:
x := ratio*size.Width + endPad
return x
}
return endPad
}