Luma takes over the scene depth and conflicts with threejs GLTFs.Β #31
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Screencast.from.2024-07-18.12-34-29.webm
useEffect(() => {
Object.values(materials).forEach((material) => {
material.depthTest = false;
material.needsUpdate = true;
})
Object.values(nodes).forEach((node) => {
node.renderOrder = 9000;
})
}, [materials, nodes])
I've tried stuff like this to no avail.
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