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Luma takes over the scene depth and conflicts with threejs GLTFs.Β #31

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@ChristopherTrimboli

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Screencast.from.2024-07-18.12-34-29.webm
  useEffect(() => {
    Object.values(materials).forEach((material) => {
      material.depthTest = false;
      material.needsUpdate = true;
    })

    Object.values(nodes).forEach((node) => {
      node.renderOrder = 9000;
    })
  }, [materials, nodes])

I've tried stuff like this to no avail.

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