geodeb is a small C++ library written with competitive programming usage in mind. The library allows you to visualize computational geometry problems that are often hard to code right due to tricky corner cases or floating point errors. You may use the library to debug failing examples, or just to draw an algorithm you're learning or teaching to somebody else.
The easiest way to install and use the library is to download and copy the geodeb.h file to the working directory where your source code is. That way you can simply include it as follows:
#include "geodeb.h"
Also, it is advised to execute the program from the same working directory where the source code lives, so that the library can find the code and include it in the UI.
GD_INIT(output_html);
Before you call any other function, you have to call GD_INIT to tell the library where to write the output html. When the program finishes, open the output HTML file in your favorite browser, and the interactive UI will draw the debug output on the screen.
Optionally, if you don't have internet access, you can provide the path to the local copy of the geodeb/client directory that contains the JavaScript code for the interactive UI:
GD_INIT(output_html, resource_dir);
All the drawing functions below accept an optional string as the last argument to specify things like colors or thickness.
The colors are specified using html color names. If you want to specify both the stroke and the fill color (where applicable), separate the two with a colon ':'. For example, "blue:yellow" will make the stroke color blue and fill color yellow.
You can make the stroke width thicker by adding the "bold" attribute.
You can also combine the two by separating the attributes with a space. For example "red bold" will specify both the stroke color and the bold thickness.
GD_POINT(x, y, attr);
Draws a point at (x, y). Example
GD_CIRCLE(x, y, r, attr);
Draws a circle of radius r with a center at (x, y). Example
GD_SEGMENT(x1, y1, x2, y2, attr);
Draws a line segment from (x1, y1) to (x2, y2). Example
GD_LINE(x1, y1, x2, y2, attr);
Draws a line through points (x1, y1) and (x2, y2). Example
GD_TRIANGLE(x1, y1, x2, y2, x3, y3, attr);
Draws a triangle at points: (x1, y1), (x2, y2) and (x3, y3). Example
GD_RECT(x1, y1, x2, y2, attr);
Draws a rectangle parallel to coordinate axis, specified with two opposing corners: (x1, y1) and (x2, y2). Example
GD_ARC(x, y, r, start_angle, end_angle, attr);
GD_PIE(x, y, r, start_angle, end_angle, attr);
Draws an arc of a circle of radius r with a center at (x, y). An arc is drawn from start_angle to end_angle (given in radians) in a counter-clockwise direction. GD_PIE variant also draws the two segments from the center to the two endpoints on the circle.
To create animations where the drawing evolves in time, you'll need these functions:
GD_PAUSE();
Forces a break point in the visualization. Example
While the interactive UI always allows you to debug in smaller steps: instruction by instruction, use the break points to pause at moments in time where it makes logical sense. E.g. after reading and drawing the input data.
GD_LAYER();
Specifies a layer to draw temporary shapes on. Everything that is drawn in the same scope is removed from the drawing when the scope in which the layer is defined ends. There is an implicit break point just before the shapes are removed. Example
All the draw and flow functions above are output streams and can be fed any debug data the same way you would use std::cout or std::cerr. The data will be displayed in the UI as the line producing the debug data is executed.
GD_LAYER() << "iteration = " << i;
GD_POINT(best.x, best.y) << "best score so far is " << best_score;
In general, it is recommended to draw polylines and polygons using GD_SEGMENT in a for-loop. However, if you need to fill a custom polygon, you'll have to use:
GD_POLYGON(attr,
code);
The code argument is an arbitrary block of C++ code that adds points to the polygon using GD_POLYPOINT(x, y) calls. Example
GD_POLYLINE(attr,
code);
An analog function for drawing polylines.
GD_LOG_TO_STDERR(enable);
Enables or disables the logging of functions to the standard error stream. The argument is a boolean, true or false.
GD_SET_PRECISION(digits);
Sets the number of digits after the decimal points to use in the output. The default is set to 6.
GD_DARK(output_html);
An alternative to GD_INIT that changes the UI theme to the dark mode, and makes the canvas black instead of white. Example
For more examples and some nice visualizations head over to the Museum of 2D art.
If you want to donate a piece of 2D art to the museum, you can find my contact information on GitHub.