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alien_invason.py
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import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard
def run_game():
# Initialize game and create a screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,
ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# Make the Play button.
play_button = Button(ai_settings, screen, "Play")
# Create an instance to store game statistics & create a scoreboard.
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# Make a ship, a group to store bullets in & a group of aliens.
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
# Create a fleet of aliens.
gf.create_fleet(ai_settings, screen, ship, aliens)
# Start the main loop for the game.
while True:
# Watch for keyboard and mouse events.
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)
# Redraw the screen uring each pass through the loop
# Make the most recently drawn screen visible.
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
run_game()