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glGetFramebufferAttachmentParameteriv.xhtml
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glGetFramebufferAttachmentParameteriv.xhtml
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<div class="refentry"><a id="glGetFramebufferAttachmentParameteriv"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetFramebufferAttachmentParameteriv — return attachment parameters of a framebuffer object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glGetFramebufferAttachmentParameteriv</strong>(</code></td><td>GLenum <var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">attachment</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint * <var class="pdparam">params</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
Specifies the target framebuffer object.
The symbolic constant must be <code class="constant">GL_FRAMEBUFFER</code>.
</p></dd><dt><span class="term"><em class="parameter"><code>attachment</code></em></span></dt><dd><p>
Specifies the symbolic name of a framebuffer object attachment point.
Accepted values are <code class="constant">GL_COLOR_ATTACHMENT0</code>,
<code class="constant">GL_DEPTH_ATTACHMENT</code>, and
<code class="constant">GL_STENCIL_ATTACHMENT</code>.
</p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
Specifies the symbolic name of a framebuffer object attachment parameter.
Accepted values are <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>,
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>,
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</code>,
and <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</code>.
</p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>
Returns the requested parameter.
</p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
<code class="function">glGetFramebufferAttachmentParameteriv</code>
returns in <em class="parameter"><code>params</code></em> a selected attachment
parameter of the attachpoint point <em class="parameter"><code>attachment</code></em>
of the currently bound framebuffer object.
</p><p>
<em class="parameter"><code>pname</code></em> names a specific framebuffer object attachment parameter, as follows:
</p><div class="variablelist"><dl class="variablelist"><dt><span class="term"><code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code></span></dt><dd><p>
<em class="parameter"><code>params</code></em> returns the type of
object which contains the attached image, either
<code class="constant">GL_RENDERBUFFER</code>,
<code class="constant">GL_TEXTURE</code>, or if no image is
attached, <code class="constant">GL_NONE</code>.
The initial value is <code class="constant">GL_NONE</code>.
</p></dd><dt><span class="term"><code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code></span></dt><dd><p>
If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
is <code class="constant">GL_RENDERBUFFER</code>,
<em class="parameter"><code>params</code></em> returns the name of
the renderbuffer object which contains the attached image.
If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
is <code class="constant">GL_TEXTURE</code>,
<em class="parameter"><code>params</code></em> returns the name of
the texture object which contains the attached image.
The initial value is zero.
</p></dd><dt><span class="term"><code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</code></span></dt><dd><p>
If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
is <code class="constant">GL_TEXTURE</code>,
<em class="parameter"><code>params</code></em> returns the mipmap level of
the texture object which contains the attached image.
The initial value is zero.
</p></dd><dt><span class="term"><code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</code></span></dt><dd><p>
If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
is <code class="constant">GL_TEXTURE</code> and
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>
is the name of a cube-map texture,
<em class="parameter"><code>params</code></em> returns the cube map
face of the cube-map texture object which contains
the attached image. If the attached image is from a
texture object but not a cube-map, <em class="parameter"><code>params</code></em>
returns 0.
The initial value is <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>.
</p></dd></dl></div></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p>
If an error is generated,
no change is made to the contents of <em class="parameter"><code>params</code></em>.
</p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_FRAMEBUFFER</code>.
</p><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>attachment</code></em> is not <code class="constant">GL_COLOR_ATTACHMENT0</code>, <code class="constant">GL_DEPTH_ATTACHMENT</code>, or <code class="constant">GL_STENCIL_ATTACHMENT</code>.
</p><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if the attached object at the named attachment point is <code class="constant">GL_RENDERBUFFER</code> and <em class="parameter"><code>pname</code></em> is not
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> or <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>.
</p><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if the attached object at the named attachment point is <code class="constant">GL_TEXTURE</code> and <em class="parameter"><code>pname</code></em> is not
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>, <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>,
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</code>, or <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</code>.
</p><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if there is no attached object at the named attachment point and <em class="parameter"><code>pname</code></em> is not
<code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>.
</p><p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if the default framebuffer object name 0 is bound.
</p></div>
{$pipelinestall}{$examples}
<div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glBindFramebuffer"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>,
<a class="citerefentry" href="glFramebufferRenderbuffer"><span class="citerefentry"><span class="refentrytitle">glFramebufferRenderbuffer</span></span></a>,
<a class="citerefentry" href="glFramebufferTexture2D"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture2D</span></span></a>
</p></div><div class="refsect1"><div id="Copyright"><h2>Copyright</h2><p>
Copyright © 2008 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="ulink" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p></div></div></div>