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memoryBarrierBuffer.xhtml
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<div class="refentry" id="memoryBarrierBuffer">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>memoryBarrierBuffer — controls the ordering of operations on buffer variables issued by a single shader invocation</p>
</div>
<div class="refsynopsisdiv">
<h2>Declaration</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">memoryBarrierBuffer</strong>(</code>
</td>
<td>void<code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">memoryBarrierBuffer</code> waits on the completion of all memory accesses resulting
from the use of buffer variables and then returns with no other effect. When this function returns, the
results of any modifications to the content of buffer variables will be visible
to any access to the same buffer from other shader invocations. In particular,
any modifications made in one shader stage are guaranteed to be visible to accesses
performed by shader invocations in subsequent stages when those invocations were triggered by the
execution of the original shader invocation (e.g., fragment shader invocations for a primitive resulting
from a particular geometry shader invocation).
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES Shading Language Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>1.00</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.00</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.10</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">memoryBarrierBuffer</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="memoryBarrier"><span class="citerefentry"><span class="refentrytitle">memoryBarrier</span></span></a>,
<a class="citerefentry" href="memoryBarrierImage"><span class="citerefentry"><span class="refentrytitle">memoryBarrierImage</span></span></a>,
<a class="citerefentry" href="memoryBarrierShared"><span class="citerefentry"><span class="refentrytitle">memoryBarrierShared</span></span></a>,
<a class="citerefentry" href="groupMemoryBarrier"><span class="citerefentry"><span class="refentrytitle">groupMemoryBarrier</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>