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gl_Position.xhtml
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gl_Position.xhtml
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<div class="refentry" id="gl_Position">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>gl_Position — contains the position of the current vertex</p>
</div>
<div class="refsynopsisdiv">
<h2>Declaration</h2>
<code class="fieldsynopsis"><span class="modifier">out highp </span><span class="type">vec4 </span><span class="varname">gl_Position </span>;</code>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
The variable <code class="varname">gl_Position</code> is intended for writing the homogeneous
vertex position. It can be written at any time during vertexshader execution. This value
will be used by primitive assembly, clipping, culling, and other fixed functionality
operations, if present, that operate on primitives after vertex processing has occurred.
Its value is undefined after the vertex processing stage if the vertex shader executable
does not write <code class="varname">gl_Position</code>.
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES Shading Language Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Variable Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>1.00</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.00</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.10</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">gl_Position</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="gl_PointSize"><span class="citerefentry"><span class="refentrytitle">gl_PointSize</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>