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StepperRenderer.cs
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using System;
using System.ComponentModel;
#if WINDOWS_UWP
namespace Xamarin.Forms.Platform.UWP
#else
namespace Xamarin.Forms.Platform.WinRT
#endif
{
public class StepperRenderer : ViewRenderer<Stepper, StepperControl>
{
protected override void OnElementChanged(ElementChangedEventArgs<Stepper> e)
{
base.OnElementChanged(e);
if (e.NewElement != null)
{
if (Control == null)
{
SetNativeControl(new StepperControl());
Control.ValueChanged += OnControlValue;
}
UpdateMaximum();
UpdateMinimum();
UpdateValue();
UpdateIncrement();
}
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == Stepper.ValueProperty.PropertyName)
UpdateValue();
else if (e.PropertyName == Stepper.MaximumProperty.PropertyName)
UpdateMaximum();
else if (e.PropertyName == Stepper.MinimumProperty.PropertyName)
UpdateMinimum();
else if (e.PropertyName == Stepper.IncrementProperty.PropertyName)
UpdateIncrement();
}
void OnControlValue(object sender, EventArgs e)
{
Element.SetValueCore(Stepper.ValueProperty, Control.Value);
}
void UpdateIncrement()
{
Control.Increment = Element.Increment;
}
void UpdateMaximum()
{
Control.Maximum = Element.Maximum;
}
void UpdateMinimum()
{
Control.Minimum = Element.Minimum;
}
void UpdateValue()
{
Control.Value = Element.Value;
}
}
}