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Tags: laurentlb/shader-minifier

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1.4.0

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C# API (#425)

Fixes #314

1.3.6

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Bump version number to 1.3.6 (#309)

1.3.5

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Update version to 1.3.5 (#279)

1.3.4

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Remove unsafe vec optimization (#234)

The optimization tried to remove a useless call to vec, e.g. replace
vec2(v.xy) with v.xy This is not safe when the argument is not a vec2,
e.g. it's an ivec2.

Fixes #233

1.3.3

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Update version to 1.3.3 (#232)

1.3.2

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Update version to 1.3.2 (#200)

Also, more documentation updates

1.3.1

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Improve tests & update version to 1.3.1 (#166)

- Tests now ignore the version change (to avoid regenerating a bunch of golden files)
- Fix shader compilation warning (int vs float)

1.3

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Version 1.3

Also update the README

1.2

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Version 1.2 (#125)

Update version to 1.2 and update the README file

Also, make the dependency on FSharp.Core explicit, because it seems to be needed in Visual Studio.

1.1.6

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Bump version to 1.1.6