- Germany
Highlights
- Pro
Stars
Code implementing the method from "Metameric Inpainting for Image Warping", TVCG 2022
Custom OpenGL 2D and 3D rendering with skeletal animation support for Ren'Py
SirKero / Falcor
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
The main repository for the FidelityFX SDK.
C++ library for reading and writing of numpy's .npy files
HDR IO taken from other open source projects.
generic, lock-free, concurrent skip list implementation
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.
Basic cloth simulation using Verlet integration
optimized screen-space ambient occlusion, cache-aware hbao
High dynamic range (HDR) image viewer for graphics people
Screen capture, OCR and translation tool.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
NanoRT, single header only modern ray tracing kernel.
vulkan abstraction layer that represent frame as a task graph
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.