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glCompressedTexImage2D.xhtml
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<div class="refentry" id="glCompressedTexImage2D">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glCompressedTexImage2D — specify a two-dimensional texture image in a compressed format</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glCompressedTexImage2D</strong>(</code>
</td>
<td>GLenum <var class="pdparam">target</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">level</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">internalformat</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">width</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">height</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">border</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">imageSize</var>, </td>
</tr>
<tr>
<td> </td>
<td>const GLvoid * <var class="pdparam">data</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>target</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the target texture.
Must be <code class="constant">GL_TEXTURE_2D</code>, <code class="constant">GL_PROXY_TEXTURE_2D</code>,
<code class="constant">GL_TEXTURE_1D_ARRAY</code>, <code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>, or
<code class="constant">GL_PROXY_TEXTURE_CUBE_MAP</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>level</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the level-of-detail number.
Level 0 is the base image level.
Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>internalformat</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the format of the compressed image data stored at address <em class="parameter"><code>data</code></em>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>width</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the width of the texture image.
All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>height</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the height of the texture image.
All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>border</code>
</em>
</span>
</dt>
<dd>
<p>
This value must be 0.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>imageSize</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the number of unsigned bytes of image data starting at the
address specified by <em class="parameter"><code>data</code></em>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>data</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies a pointer to the compressed image data in memory.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
Texturing allows elements of an image array to be read by shaders.
</p>
<p>
<code class="function">glCompressedTexImage2D</code> loads a previously defined, and retrieved, compressed two-dimensional
texture image if <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_2D</code>, or one of the
cube map faces such as <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>.
(see <a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>).
</p>
<p>
If <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_1D_ARRAY</code>, <em class="parameter"><code>data</code></em>
is treated as an array of compressed 1D textures.
</p>
<p>
If <em class="parameter"><code>target</code></em> is <code class="constant">GL_PROXY_TEXTURE_2D</code>, <code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code>
or <code class="constant">GL_PROXY_TEXTURE_CUBE_MAP</code>, no data is read from <em class="parameter"><code>data</code></em>, but
all of the texture image state is recalculated, checked for consistency,
and checked against the implementation's capabilities. If the
implementation cannot handle a texture of the requested texture size, it
sets all of the image state to 0, but does not generate an error (see
<a class="citerefentry" href="glGetError"><span class="citerefentry"><span class="refentrytitle">glGetError</span></span></a>). To query for an entire mipmap array,
use an image array level greater than or equal to 1.
</p>
<p>
<em class="parameter"><code>internalformat</code></em> must be a known compressed image format (such as <code class="constant">GL_RGTC</code>)
or an extension-specified compressed-texture format.
When a texture is loaded with <a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> using a generic compressed
texture format (e.g., <code class="constant">GL_COMPRESSED_RGB</code>), the GL selects from one of
its extensions supporting compressed textures. In order to load the
compressed texture image using <code class="function">glCompressedTexImage2D</code>, query the compressed texture image's
size and format using <a class="citerefentry" href="glGetTexLevelParameter"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a>.
</p>
<p>
If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target
(see <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a texture image is
specified, <em class="parameter"><code>data</code></em> is treated as a byte offset into the buffer object's data store.
</p>
<p>
If the compressed data are arranged into fixed-size blocks of texels, the pixel
storage modes can be used to select a sub-rectangle from a larger containing rectangle.
These pixel storage modes operate in the same way as they do for <a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>.
In the following description, denote by
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>s</mi></msub></mrow></math>,
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>w</mi></msub></mrow></math>,
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>h</mi></msub></mrow></math>, and
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>d</mi></msub></mrow></math>,
the values of pixel storage modes <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_SIZE</code>,
<code class="constant">GL_UNPACK_COMPRESSED_BLOCK_WIDTH</code>, <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_HEIGHT</code>,
and <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_DEPTH</code>, respectively.
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>s</mi></msub></mrow></math> is the compressed block size in bytes;
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>w</mi></msub></mrow></math>,
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>h</mi></msub></mrow></math>, and
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>d</mi></msub></mrow></math> are the compressed block width, height, and depth in pixels.
</p>
<p>
By default the pixel storage modes <code class="constant">GL_UNPACK_ROW_LENGTH</code>,
<code class="constant">GL_UNPACK_SKIP_ROWS</code>, <code class="constant">GL_UNPACK_SKIP_PIXELS</code>,
<code class="constant">GL_UNPACK_IMAGE_HEIGHT</code> and <code class="constant">GL_UNPACK_SKIP_IMAGES</code>
are ignored for compressed images. To enable <code class="constant">GL_UNPACK_SKIP_PIXELS</code>
and <code class="constant">GL_UNPACK_ROW_LENGTH</code>,
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>s</mi></msub></mrow></math>
and
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>w</mi></msub></mrow></math>
must both be non-zero.
To also enable <code class="constant">GL_UNPACK_SKIP_ROWS</code> and <code class="constant">GL_UNPACK_IMAGE_HEIGHT</code>,
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>h</mi></msub></mrow></math>
must be non-zero.
To also enable <code class="constant">GL_UNPACK_SKIP_IMAGES</code>,
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>d</mi></msub></mrow></math>
must be non-zero. All parameters must be consistent with the compressed format to produce the desired results.
</p>
<p>
When selecting a sub-rectangle from a compressed image:
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<p>
The value of
<code class="constant">GL_UNPACK_SKIP_PIXELS</code> must be a
multiple of
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>w</mi></msub></mrow></math>;
</p>
</li>
<li class="listitem">
<p>
the value of
<code class="constant">GL_UNPACK_SKIP_ROWS</code> must be a
multiple of
<math overflow="scroll"><mrow><msub><mi>b</mi><mi>w</mi></msub></mrow></math>.
</p>
</li>
</ul>
</div>
<p>
</p>
<p>
<em class="parameter"><code>imageSize</code></em> must be equal to:
</p>
<p>
<math display="block" overflow="scroll">
<mrow>
<msub>
<mi>b</mi>
<mi>s</mi>
</msub>
<mo lspace="2px" rspace="2px">×</mo>
<mfenced open="⌈" close="⌉">
<mfrac>
<mi>width</mi>
<msub>
<mi>b</mi>
<mi>w</mi>
</msub>
</mfrac>
</mfenced>
<mo lspace="2px" rspace="2px">×</mo>
<mfenced open="⌈" close="⌉">
<mfrac>
<mi>height</mi>
<msub>
<mi>b</mi>
<mi>h</mi>
</msub>
</mfrac>
</mfenced>
</mrow>
</math>
</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
The specific compressed internal formats <code class="constant">GL_COMPRESSED_RGB8_ETC2</code>,
<code class="constant">GL_COMPRESSED_SRGB8_ETC2</code>,
<code class="constant">GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</code>,
<code class="constant">GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</code>,
<code class="constant">GL_COMPRESSED_RGBA8_ETC2_EAC</code>,
<code class="constant">GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</code>,
<code class="constant">GL_COMPRESSED_R11_EAC</code>,
<code class="constant">GL_COMPRESSED_SIGNED_R11_EAC</code>,
<code class="constant">GL_COMPRESSED_RG11_EAC</code>, and
<code class="constant">GL_COMPRESSED_SIGNED_RG11_EAC</code> are available only if the GL version
is 4.3 or higher.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>internalformat</code></em> is not one of the specific
compressed internal formats:
<code class="constant">GL_COMPRESSED_RED_RGTC1</code>,
<code class="constant">GL_COMPRESSED_SIGNED_RED_RGTC1</code>,
<code class="constant">GL_COMPRESSED_RG_RGTC2</code>,
<code class="constant">GL_COMPRESSED_SIGNED_RG_RGTC2</code>.
<code class="constant">GL_COMPRESSED_RGBA_BPTC_UNORM</code>,
<code class="constant">GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM</code>,
<code class="constant">GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT</code>,
<code class="constant">GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT</code>,
<code class="constant">GL_COMPRESSED_RGB8_ETC2</code>,
<code class="constant">GL_COMPRESSED_SRGB8_ETC2</code>,
<code class="constant">GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</code>,
<code class="constant">GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</code>,
<code class="constant">GL_COMPRESSED_RGBA8_ETC2_EAC</code>,
<code class="constant">GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</code>,
<code class="constant">GL_COMPRESSED_R11_EAC</code>,
<code class="constant">GL_COMPRESSED_SIGNED_R11_EAC</code>,
<code class="constant">GL_COMPRESSED_RG11_EAC</code>, or
<code class="constant">GL_COMPRESSED_SIGNED_RG11_EAC</code>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>imageSize</code></em> is not consistent with
the format, dimensions, and contents of the specified compressed image
data.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if parameter combinations are not
supported by the specific compressed internal format as specified in the
specific texture compression extension.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
<code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the buffer object's data store is currently mapped.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
<code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the data would be unpacked from the buffer
object such that the memory reads required would exceed the data store size.
</p>
<p>
Undefined results, including abnormal program termination, are generated if
<em class="parameter"><code>data</code></em> is not encoded in a manner consistent with the extension
specification defining the internal compression format.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGetCompressedTexImage"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a>
</p>
<p>
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_COMPRESSED</code>
</p>
<p>
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
</p>
<p>
<a class="citerefentry" href="glGetTexLevelParameter"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> with arguments <code class="constant">GL_TEXTURE_INTERNAL_FORMAT</code>
and <code class="constant">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</code>
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glCompressedTexImage2D</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glActiveTexture"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
<a class="citerefentry" href="glCompressedTexImage1D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage1D</span></span></a>,
<a class="citerefentry" href="glCompressedTexImage3D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage3D</span></span></a>,
<a class="citerefentry" href="glCompressedTexSubImage1D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>,
<a class="citerefentry" href="glCompressedTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glCompressedTexSubImage3D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>,
<a class="citerefentry" href="glCopyTexImage1D"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
<a class="citerefentry" href="glCopyTexSubImage1D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
<a class="citerefentry" href="glCopyTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glCopyTexSubImage3D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
<a class="citerefentry" href="glPixelStore"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
<a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
<a class="citerefentry" href="glTexImage3D"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
<a class="citerefentry" href="glTexSubImage1D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
<a class="citerefentry" href="glTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glTexSubImage3D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>,
<a class="citerefentry" href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2011-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
<a class="link" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p>
</div>
</div>