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glBindFragDataLocationIndexed.xhtml
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glBindFragDataLocationIndexed.xhtml
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<div class="refentry" id="glBindFragDataLocationIndexed">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glBindFragDataLocationIndexed — bind a user-defined varying out variable to a fragment shader color number and index</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glBindFragDataLocationIndexed</strong>(</code>
</td>
<td>GLuint <var class="pdparam">program</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">colorNumber</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>const char *<var class="pdparam">name</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>program</code>
</em>
</span>
</dt>
<dd>
<p>
The name of the program containing varying out variable whose binding to modify
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>colorNumber</code>
</em>
</span>
</dt>
<dd>
<p>
The color number to bind the user-defined varying out variable to
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>index</code>
</em>
</span>
</dt>
<dd>
<p>
The index of the color input to bind the user-defined varying out variable to
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>name</code>
</em>
</span>
</dt>
<dd>
<p>
The name of the user-defined varying out variable whose binding to modify
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glBindFragDataLocationIndexed</code> specifies that the varying out variable <em class="parameter"><code>name</code></em> in
<em class="parameter"><code>program</code></em> should be bound to fragment color <em class="parameter"><code>colorNumber</code></em> when the program is next
linked. <em class="parameter"><code>index</code></em> may be zero or one to specify that the color be used as either the first or second color
input to the blend equation, respectively.
</p>
<p>
The bindings specified by <code class="function">glBindFragDataLocationIndexed</code> have no effect until <em class="parameter"><code>program</code></em>
is next linked. Bindings may be specified at any time after <em class="parameter"><code>program</code></em> has been created. Specifically,
they may be specified before shader objects are attached to the program. Therefore, any name may be specified in <em class="parameter"><code>name</code></em>,
including a name that is never used as a varying out variable in any fragment shader object. Names beginning with <code class="constant">gl_</code> are
reserved by the GL.
</p>
<p>
If <em class="parameter"><code>name</code></em> was bound previously, its assigned binding is replaced with <em class="parameter"><code>colorNumber</code></em> and
<em class="parameter"><code>index</code></em>. <em class="parameter"><code>name</code></em> must be a null-terminated string. <em class="parameter"><code>index</code></em> must be less than or equal to one,
and <em class="parameter"><code>colorNumber</code></em> must be less than the value of <code class="constant">GL_MAX_DRAW_BUFFERS</code> if <em class="parameter"><code>index</code></em>
is zero, and less than the value of <code class="constant">GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</code> if index is greater than or equal to one.
</p>
<p>
In addition to the errors generated by <code class="function">glBindFragDataLocationIndexed</code>, the
program <em class="parameter"><code>program</code></em> will fail to link if:
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<p>
The number of active outputs is greater than the value <code class="constant">GL_MAX_DRAW_BUFFERS</code>.
</p>
</li>
<li class="listitem">
<p>
More than one varying out variable is bound to the same color number.
</p>
</li>
</ul>
</div>
<p>
</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
Varying out varyings may have locations assigned explicitly in the shader text using a <code class="code">location</code>
layout qualifier. If a shader statically assigns a location to a varying out variable in the shader text,
that location is used and any location assigned with <code class="function">glBindFragDataLocation</code> is ignored.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>colorNumber</code></em> is greater than or equal to <code class="constant">GL_MAX_DRAW_BUFFERS</code>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>colorNumber</code></em> is greater than or equal to <code class="constant">GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</code>
and <em class="parameter"><code>index</code></em> is greater than or equal to one.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>index</code></em> is greater than one.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>name</code></em> starts with the reserved <code class="constant">gl_</code> prefix.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">program</code> is not the name of a program object.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGetFragDataLocation"><span class="citerefentry"><span class="refentrytitle">glGetFragDataLocation</span></span></a> with a valid program object
and the the name of a user-defined varying out variable
</p>
<p>
<a class="citerefentry" href="glGetFragDataIndex"><span class="citerefentry"><span class="refentrytitle">glGetFragDataIndex</span></span></a> with a valid program object
and the the name of a user-defined varying out variable
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glBindFragDataLocationIndexed</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glCreateProgram"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
<a class="citerefentry" href="glLinkProgram"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
<a class="citerefentry" href="glGetFragDataLocation"><span class="citerefentry"><span class="refentrytitle">glGetFragDataLocation</span></span></a>,
<a class="citerefentry" href="glGetFragDataIndex"><span class="citerefentry"><span class="refentrytitle">glGetFragDataIndex</span></span></a>
<a class="citerefentry" href="glBindFragDataLocation"><span class="citerefentry"><span class="refentrytitle">glBindFragDataLocation</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>