forked from BSVino/docs.gl
-
Notifications
You must be signed in to change notification settings - Fork 0
/
glBindFragDataLocation.xhtml
245 lines (244 loc) · 11.9 KB
/
glBindFragDataLocation.xhtml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
<div class="refentry" id="glBindFragDataLocation">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glBindFragDataLocation — bind a user-defined varying out variable to a fragment shader color number</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glBindFragDataLocation</strong>(</code>
</td>
<td>GLuint <var class="pdparam">program</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">colorNumber</var>, </td>
</tr>
<tr>
<td> </td>
<td>const char * <var class="pdparam">name</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>program</code>
</em>
</span>
</dt>
<dd>
<p>
The name of the program containing varying out variable whose binding to modify
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>colorNumber</code>
</em>
</span>
</dt>
<dd>
<p>
The color number to bind the user-defined varying out variable to
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>name</code>
</em>
</span>
</dt>
<dd>
<p>
The name of the user-defined varying out variable whose binding to modify
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glBindFragDataLocation</code> explicitly specifies the binding of the user-defined varying out variable
<em class="parameter"><code>name</code></em> to fragment shader color number <em class="parameter"><code>colorNumber</code></em> for program
<em class="parameter"><code>program</code></em>. If <em class="parameter"><code>name</code></em> was bound previously, its assigned binding is replaced
with <em class="parameter"><code>colorNumber</code></em>. <em class="parameter"><code>name</code></em> must be a null-terminated string. <em class="parameter"><code>colorNumber</code></em>
must be less than <code class="constant">GL_MAX_DRAW_BUFFERS</code>.
</p>
<p>
The bindings specified by <code class="function">glBindFragDataLocation</code> have no effect until <em class="parameter"><code>program</code></em>
is next linked. Bindings may be specified at any time after <em class="parameter"><code>program</code></em> has been created. Specifically,
they may be specified before shader objects are attached to the program. Therefore, any name may be specified in <em class="parameter"><code>name</code></em>,
including a name that is never used as a varying out variable in any fragment shader object. Names beginning with <code class="constant">gl_</code> are
reserved by the GL.
</p>
<p>
In addition to the errors generated by <code class="function">glBindFragDataLocation</code>, the
program <em class="parameter"><code>program</code></em> will fail to link if:
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<p>
The number of active outputs is greater than the value <code class="constant">GL_MAX_DRAW_BUFFERS</code>.
</p>
</li>
<li class="listitem">
<p>
More than one varying out variable is bound to the same color number.
</p>
</li>
</ul>
</div>
<p>
</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
Varying out varyings may have indexed locations assigned explicitly in the shader text using a <code class="code">location</code>
layout qualifier. If a shader statically assigns a location to a varying out variable in the shader text,
that location is used and any location assigned with <code class="function">glBindFragDataLocation</code> is ignored.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>colorNumber</code></em> is greater than or equal to <code class="constant">GL_MAX_DRAW_BUFFERS</code>.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>name</code></em> starts with the reserved <code class="constant">gl_</code> prefix.
</p>
<p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">program</code> is not the name of a program object.
</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p>
<a class="citerefentry" href="glGetFragDataLocation"><span class="citerefentry"><span class="refentrytitle">glGetFragDataLocation</span></span></a> with a valid program object
and the the name of a user-defined varying out variable
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glBindFragDataLocation</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glCreateProgram"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
<a class="citerefentry" href="glGetFragDataLocation"><span class="citerefentry"><span class="refentrytitle">glGetFragDataLocation</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>