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glAreTexturesResident.xhtml
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glAreTexturesResident.xhtml
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<div class="refentry" lang="en" xml:lang="en"><a id="glAreTexturesResident"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glAreTexturesResident — determine if textures are loaded in texture memory</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table><tr><td><code class="funcdef">GLboolean <b class="fsfunc">glAreTexturesResident</b>(</code></td><td>GLsizei </td><td><var class="pdparam">n</var>, </td></tr><tr><td> </td><td>const GLuint * </td><td><var class="pdparam">textures</var>, </td></tr><tr><td> </td><td>GLboolean * </td><td><var class="pdparam">residences</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>n</code></em></span></dt><dd><p>
Specifies the number of textures to be queried.
</p></dd><dt><span class="term"><em class="parameter"><code>textures</code></em></span></dt><dd><p>
Specifies an array containing the names of the textures to be queried.
</p></dd><dt><span class="term"><em class="parameter"><code>residences</code></em></span></dt><dd><p>
Specifies an array in which the texture residence status is returned.
The residence status of a texture named by an element of <em class="parameter"><code>textures</code></em> is
returned in the corresponding element of <em class="parameter"><code>residences</code></em>.
</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
GL establishes
a ``working set'' of textures that are resident in texture memory.
These textures can be bound to a texture target much more efficiently
than textures that are not resident.
</p><p>
<code class="function">glAreTexturesResident</code> queries the texture residence status of the <em class="parameter"><code>n</code></em> textures named by
the elements of <em class="parameter"><code>textures</code></em>.
If all the named textures are resident,
<code class="function">glAreTexturesResident</code> returns <code class="constant">GL_TRUE</code>,
and the contents of <em class="parameter"><code>residences</code></em> are undisturbed.
If not all the named textures are resident, <code class="function">glAreTexturesResident</code> returns <code class="constant">GL_FALSE</code>,
and detailed status is returned in the <em class="parameter"><code>n</code></em> elements of <em class="parameter"><code>residences</code></em>.
If an element of <em class="parameter"><code>residences</code></em> is <code class="constant">GL_TRUE</code>, then the texture named by
the corresponding element of <em class="parameter"><code>textures</code></em> is resident.
</p><p>
The residence status of a single bound texture may also be queried
by calling
<a class="citerefentry" href="glGetTexParameter"><span class="citerefentry"><span class="refentrytitle">glGetTexParameter</span></span></a> with the <span class="emphasis"><em>target</em></span> argument set to the
target to which the texture is bound, and the <span class="emphasis"><em>pname</em></span> argument
set to <code class="constant">GL_TEXTURE_RESIDENT</code>.
This is the only way that the residence status of a default texture can be
queried.
</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
<code class="function">glAreTexturesResident</code> is available only if the GL version is 1.1 or greater.
</p><p>
<code class="function">glAreTexturesResident</code> returns the residency status of the textures at the time of
invocation. It does not guarantee that the textures will remain
resident at any other time.
</p><p>
If textures reside in virtual memory (there is no texture memory), they
are considered always resident.
</p><p>
Some implementations may not load a texture until the first use of
that texture.
</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>n</code></em> is negative.
</p><p>
<code class="constant">GL_INVALID_VALUE</code> is generated if any element in <em class="parameter"><code>textures</code></em>
is 0 or does not name a texture. In that case, the function returns
<code class="constant">GL_FALSE</code> and the contents of <em class="parameter"><code>residences</code></em> is indeterminate.
</p><p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glAreTexturesResident</code> is executed
between the execution of <a class="citerefentry" href="glBegin"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding
execution of <a class="citerefentry" href="glEnd"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
<a class="citerefentry" href="glGetTexParameter"><span class="citerefentry"><span class="refentrytitle">glGetTexParameter</span></span></a> with parameter name <code class="constant">GL_TEXTURE_RESIDENT</code>
retrieves the residence status of a currently bound texture.
</p></div>
{$pipelinestall}{$examples}
<div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glBindTexture"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>,
<a class="citerefentry" href="glGetTexParameter"><span class="citerefentry"><span class="refentrytitle">glGetTexParameter</span></span></a>,
<a class="citerefentry" href="glPrioritizeTextures"><span class="citerefentry"><span class="refentrytitle">glPrioritizeTextures</span></span></a>,
<a class="citerefentry" href="glTexImage1D"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
<a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
<a class="citerefentry" href="glTexImage3D"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
<a class="citerefentry" href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
</p></div><div class="refsect1" lang="en" xml:lang="en"><div id="Copyright"><h2>Copyright</h2><p>
Copyright © 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div></div>