forked from BSVino/docs.gl
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathglGetMaterial.xhtml
95 lines (90 loc) · 6.69 KB
/
glGetMaterial.xhtml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
<div class="refentry" title="glGetMaterial"><a id="glGetMaterial"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetMaterial — return material parameters values</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glGetMaterialfv</b>(</code></td><td>GLenum <var class="pdparam">face</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLfloat * <var class="pdparam">params</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glGetMaterialxv</b>(</code></td><td>GLenum <var class="pdparam">face</var>, </td></tr><tr><td> </td><td>GLenum <var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLfixed * <var class="pdparam">params</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<em class="parameter"><code>face</code></em>
</span></dt><dd><p>
Specifies which of the two materials is being
queried.
<code class="constant">GL_FRONT</code>
or
<code class="constant">GL_BACK</code> are accepted,
representing the front and back materials, respectively.
</p></dd><dt><span class="term">
<em class="parameter"><code>pname</code></em>
</span></dt><dd><p>
Specifies the material parameter to return.
Accepted symbolic names are
<code class="constant">GL_AMBIENT</code>,
<code class="constant">GL_DIFFUSE</code>,
<code class="constant">GL_SPECULAR</code>,
<code class="constant">GL_EMISSION</code>, and
<code class="constant">GL_SHININESS</code>.
</p></dd><dt><span class="term">
<em class="parameter"><code>params</code></em>
</span></dt><dd><p>
Returns the requested data.
</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
<code class="function">glGetMaterial</code>
returns in <em class="parameter"><code>params</code></em> the value or values of
parameter <em class="parameter"><code>pname</code></em> of material <em class="parameter"><code>face</code></em>.
</p><p>Five parameters are defined:</p><div class="variablelist"><dl><dt><span class="term">
<code class="constant">GL_AMBIENT</code>
</span></dt><dd><p>
<em class="parameter"><code>params</code></em>
returns four fixed-point or floating-point values that
specify the ambient RGBA reflectance of the material.
The values are not clamped. The initial ambient reflectance
is (0.2, 0.2, 0.2, 1.0).
</p></dd><dt><span class="term">
<code class="constant">GL_DIFFUSE</code>
</span></dt><dd><p>
<em class="parameter"><code>params</code></em>
returns four fixed-point or floating-point values that
specify the diffuse RGBA reflectance of the material.
The values are not clamped. The initial diffuse reflectance
is (0.8, 0.8, 0.8, 1.0).
</p></dd><dt><span class="term">
<code class="constant">GL_SPECULAR</code>
</span></dt><dd><p>
<em class="parameter"><code>params</code></em>
returns four fixed-point or floating-point values that
specify the specular RGBA reflectance of the material.
The values are not clamped. The initial specular reflectance
is (0, 0, 0, 1).
</p></dd><dt><span class="term">
<code class="constant">GL_EMISSION</code>
</span></dt><dd><p>
<em class="parameter"><code>params</code></em>
returns four fixed-point or floating-point values that
specify the RGBA emitted light intensity of the material.
The values are not clamped. The initial emission intensity
is (0, 0, 0, 1).
</p></dd><dt><span class="term">
<code class="constant">GL_SHININESS</code>
</span></dt><dd><p>
<em class="parameter"><code>params</code></em>
returns a single fixed-point or floating-point value that
specifies the RGBA specular exponent of the material.
The initial specular exponent
is 0.
</p></dd></dl></div></div><div class="refsect1" title="Notes"><a id="notes"></a><h2>Notes</h2><p>
If an error is generated, no change is made to the contents
of <em class="parameter"><code>params</code></em>.
</p><p>
In OpenGL ES there is only one material shared by the front and back.
Therefore querying
<code class="constant">GL_FRONT</code>
and querying
<code class="constant">GL_BACK</code>
will always return the
same value.
</p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>face</code></em> or <em class="parameter"><code>pname</code></em>
is not an accepted value.
</p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glMaterial"><span class="citerefentry"><span class="refentrytitle">glMaterial</span></span></a>
</p></div><div class="refsect1" title="Copyright"><a id="copyright"></a><h2>Copyright</h2><p>
Copyright © 2003-2004
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div>