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glDrawArrays.xhtml
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glDrawArrays.xhtml
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<div class="refentry" title="glDrawArrays"><a id="glDrawArrays"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDrawArrays — render primitives from array data</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glDrawArrays</b>(</code></td><td>GLenum <var class="pdparam">mode</var>, </td></tr><tr><td> </td><td>GLint <var class="pdparam">first</var>, </td></tr><tr><td> </td><td>GLsizei <var class="pdparam">count</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
<em class="parameter"><code>mode</code></em>
</span></dt><dd><p>Specifies what kind of primitives to render.
Symbolic constants
<code class="constant">GL_POINTS</code>,
<code class="constant">GL_LINE_STRIP</code>,
<code class="constant">GL_LINE_LOOP</code>,
<code class="constant">GL_LINES</code>,
<code class="constant">GL_TRIANGLE_STRIP</code>,
<code class="constant">GL_TRIANGLE_FAN</code>, and
<code class="constant">GL_TRIANGLES</code> are accepted.</p></dd><dt><span class="term">
<em class="parameter"><code>first</code></em>
</span></dt><dd><p>Specifies the starting index in the enabled arrays.</p></dd><dt><span class="term">
<em class="parameter"><code>count</code></em>
</span></dt><dd><p>Specifies the number of indices to be rendered.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
<code class="function">glDrawArrays</code>
specifies multiple geometric primitives with very few
subroutine calls. You can prespecify separate arrays of
vertices, normals, colors, and texture coordinates and use them
to construct a sequence of primitives with a single call to
<code class="function">glDrawArrays</code>.</p><p>When
<code class="function">glDrawArrays</code> is called, it uses
<em class="parameter"><code>count</code></em>
sequential elements from each enabled array to construct a
sequence of geometric primitives, beginning with element
<em class="parameter"><code>first</code></em>.
<em class="parameter"><code>mode</code></em>
specifies what kind of primitives are constructed, and how the
array elements construct those primitives. If
<code class="constant">GL_VERTEX_ARRAY</code>
is not enabled, no geometric primitives are generated.</p><p>Vertex attributes that are modified by
<code class="function">glDrawArrays</code> have an unspecified value after
<code class="function">glDrawArrays</code> returns. For example, if
<code class="constant">GL_COLOR_ARRAY</code>
is enabled, the value of the current color is undefined after
<code class="function">glDrawArrays</code>
executes. Attributes that aren't modified remain well defined.</p></div><div class="refsect1" title="Errors"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_ENUM</code> is generated if
<em class="parameter"><code>mode</code></em> is not an accepted value.</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>count</code></em> is negative.</p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glClientActiveTexture"><span class="citerefentry"><span class="refentrytitle">glClientActiveTexture</span></span></a>,
<a class="citerefentry" href="glColorPointer"><span class="citerefentry"><span class="refentrytitle">glColorPointer</span></span></a>,
<a class="citerefentry" href="glDrawElements"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
<a class="citerefentry" href="glNormalPointer"><span class="citerefentry"><span class="refentrytitle">glNormalPointer</span></span></a>,
<a class="citerefentry" href="glTexCoordPointer"><span class="citerefentry"><span class="refentrytitle">glTexCoordPointer</span></span></a>,
<a class="citerefentry" href="glVertexPointer"><span class="citerefentry"><span class="refentrytitle">glVertexPointer</span></span></a>
</p></div><div class="refsect1" title="Copyright"><a id="copyright"></a><h2>Copyright</h2><p>
Copyright © 2003-2004
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div>