a tiny rogue clone written in elm!
this is a learning elm project but i'd also like the code to be clear and well-factored enough to be a "teaching" project as well
- armor
- auto-explore
- event log
- field of vision
- items
- language
- map generation
- melee combat
- quest journal
- weapons
- responsive
- thrown weapons
- env hazards (water/lava features)
- allies
- history (statues, engravings, monoliths)
known not to work in firefox (this is maybe an elm-keyboard
issue?)