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A character that takes the cutter's "Mule" ability should have increased values for light/normal/heavy loadouts, but that changes is not reflected in the sheet
This does work in the base system sheet.
The text was updated successfully, but these errors were encountered:
A character that takes the cutter's "Mule" ability should have increased values for light/normal/heavy loadouts, but that changes is not reflected in the sheet
This does work in the base system sheet.
The text was updated successfully, but these errors were encountered: