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Investigate options for letting users modify labels for other systems #59

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justinross opened this issue Feb 4, 2023 · 0 comments
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@justinross
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Currently doable:

  • Modifying language .json files is straightforward, but kind of a pain.
  • Adding effects to class items is kind of a pain, but doable in-app, which is nice.
  • DB hacking is too finickky.

Possible additions

  • Add a module setting for remapping labels. Easy and one-time per world, but doesn’t allow for per-class or per-character changes. Not sure how much that matters.

Outside the scope of this repo:

  • The base BitD system could potentially be stripped down and used as a generic FitD system, shifting system-specific stuff to compendia. This could allow additional systems to be (mostly) implemented via compendium modules, which could require almost no code to implement. Crews could be tricky to make this way.
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