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TODO: New Faction sheet #55
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@justinross Not sure what requirements you have in mind for a new faction sheet, but here's something I was playing with that would be better off with system support. Would love to hear your thoughts. As a user with a list of factions, I want to build a useful faction map.Implementation suggestion:
As a user looking at a faction map scene, I want to hover over factions on the canvas to clearly see who they are allies or enemies with. When I hover off, I want my faction map to return to normal.Implementation suggestion:
Side note: This can allow for more sophisticated faction play by making relationship tracking easier to visualize. As a user looking at a faction map scene, I want to easily see how significant of a force the faction is.Implementation suggestion:
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To add to the comment above: I'm assuming factions are set up as items because Actors can't reference other Actors (i.e. faction sheet cannot reference factions)? |
I think a larger faction implementation is outside the scope of my module, but is a cool idea nonetheless. From a manual, no-module-needed standpoint, faction territory mapping could possibly be done with Foundry lights dropped on the map. Color the light based on relationship, maybe draw walls around districts to contain the lights. And yeah, factions items mostly because you can’t currently have one actor “own” another. I believe this is changing in Foundry v11. I do have long-term plans (probably after Foundry v11) to remake the Blades system mostly from scratch, and would love to include stuff like this, though. |
Sure, that makes sense. I've been using Political Map Overlay to handle territory claims on top of Ryan Dunleavy's maps. Pros:
Cons:
I'm with you. I have this dream I'm slowly working toward of releasing a "comprehensive Blades adventure bundle". I hope you don't mind my sharing ideas here as they come up. |
@justinross I scrapped the Tagger approach and was most of the way toward implementing this setup via macro when I came across some unexpected behavior in Dialog. The expected behavior:
The unexpected behavior: I guess that's a problem with Dialog not being able to re-render? And I should try a FormApplication? I didn't find documentation on FormApplication so I stopped there for the time being. Not to threadjack my own thread, but curious if you have any suggestions... |
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