This project to show the various parts of the OpenGL / Graphics programming pipline to produce a scene. It is to be used as a test program for compositing etc.
- Shaders and triangle
- Uniform Variables
- Identity Matrices
- Transforming: Translation, Rotation and Scaling
- Interpolation
- Indexed Draws
- Projections
- Implementation of a basic camera
- GLFW Keyboard input
- Textures / Image Loading
- Lighting - Phong Lighting Model
- Model Loading