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Use PBOs to improve performance #1

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jayhf opened this issue Aug 17, 2017 · 0 comments
Open

Use PBOs to improve performance #1

jayhf opened this issue Aug 17, 2017 · 0 comments

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@jayhf
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jayhf commented Aug 17, 2017

OpenGL's pixel buffer objects can be used to transfer pixel data asynchronously and using them would further improve frame rates. Adding support may be a little complicated when not in continuous mode.

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