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Key Precision #435

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marklundin opened this issue Sep 27, 2024 · 1 comment
Open

Key Precision #435

marklundin opened this issue Sep 27, 2024 · 1 comment

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@marklundin
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Just wondering if it makes sense to have a prevision specifier here on the key, so that you can collapse nearby vertices?

@isaac-mason
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isaac-mason commented Sep 27, 2024

That could be useful for sure, recast's voxelisation process doesn't require high precision in a lot of cases. I would be interested to see performance implications for larger inputs.

(Aside: If in creating recast-navigation/playcanvas you come across some logic in recast-navigation/three you could reuse, you could consider creating common utilities in recast-navigation/generators or recast-navigation/core)

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