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catinvaders.py
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# Importing math and random modules
import math
import random
# Importing and initialising the pygame library
import pygame
pygame.init()
# Import sound mixer from pygame library
from pygame import mixer
# Set up the drawing window
screen = pygame.display.set_mode((800, 600))
# Set up the background
background = pygame.image.load('background.jpg')
# Load background music
mixer.music.load("background.wav")
mixer.music.play(-1)
# Customise window title and icon
pygame.display.set_caption("Commander Doge and the Cat Invaders")
icon = pygame.image.load("icon.png")
pygame.display.set_icon(icon)
# Set player image and location
playerImg = pygame.image.load('doge.png')
playerX = 370
playerY = 480
playerX_change = 0
# Set enemy image and location
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('cat.gif'))
enemyX.append(random.randint(0, 736))
enemyY.append(random.randint(50, 150))
enemyX_change.append(4)
enemyY_change.append(40)
# Projectile
# Projectile states:
# Ready - Ball is not on screen however is ready to be fired
# Fire - The ball is moving
bulletImg = pygame.image.load('ball.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "Ready"
# Create scoreboard
score_value = 0
font = pygame.font.Font('GOODDP__.ttf', 32)
textX = 10
textY = 10
# Create "Game Over" text
over_font = pygame.font.Font('GOODDP__.ttf', 64)
# Define scoreboard
def show_score(x, y):
score = font.render("Score : " + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
# Define "Game Over" text
def game_over_text():
over_text = over_font.render("GAME OVER", True, (255, 255, 255))
screen.blit(over_text, (200, 250))
# Define Player
def player(x, y):
screen.blit(playerImg, (x, y))
# Define Enemy
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
# Define Projectile
def fire_bullet(x, y):
global bullet_state
bullet_state = "Fire"
screen.blit(bulletImg, (x + 16, y + 10))
# Definte Collisions
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX, 2) +
(math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
# Run until the user asks to quit
running = True
while running:
# Fill the screen with RGB - Red, Green, Blue
screen.fill((0, 0, 0))
# Background Image
screen.blit(background, (0, 0))
# Did the user click the windows close button?
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# If keystroke is activated check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -5
if event.key == pygame.K_RIGHT:
playerX_change = 5
# Call fire_bullet function when space key is pressed and play sound effects
if event.key == pygame.K_SPACE:
if bullet_state is "Ready":
bulletSound = mixer.Sound("yeet.wav")
bulletSound.play()
# Get the current x cordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX, bulletY)
# Check if keystroke has been released
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# Allows player to move along x axis
playerX += playerX_change
# Introduce boundaries for the player - takes player.png image size into account
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy Movement
for i in range(num_of_enemies):
# Set "Game Over" conditions
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
# Set "Game over" sound effect
gameoverSound = mixer.Sound("gameover.wav")
gameoverSound.play()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -4
enemyY[i] += enemyY_change[i]
# Set collisions for when projectiles hit enemy
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
collisionSound = mixer.Sound("meow.wav")
collisionSound.play()
bulletY = 480
bullet_state = "Ready"
score_value += 1
enemyX[i] = random.randint(0, 736)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = "Ready"
if bullet_state is "Fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
# Place player image and score on screen
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()