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conftest.py
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conftest.py
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# Copyright 2022 InstaDeep Ltd. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import chex
import jax
import jax.numpy as jnp
import pytest
from jumanji.environments.routing.lbf.env import LevelBasedForaging
from jumanji.environments.routing.lbf.generator import RandomGenerator
from jumanji.environments.routing.lbf.types import Agent, Food, State
from jumanji.tree_utils import tree_transpose
# create food and agents for grid that looks like:
# "AGENT" | EMPTY | EMPTY | EMPTY | EMPTY | EMPTY
# EMPTY | "AGENT" | EMPTY | EMPTY | EMPTY | EMPTY
# EMPTY | "FOOD" | "AGENT" | "FOOD" | EMPTY | EMPTY
# EMPTY | EMPTY | EMPTY | EMPTY | EMPTY | EMPTY
# EMPTY | EMPTY | "FOOD" | EMPTY | EMPTY | EMPTY
# EMPTY | EMPTY | EMPTY | EMPTY | EMPTY | EMPTY
@pytest.fixture
def key() -> chex.PRNGKey:
return jax.random.PRNGKey(42)
@pytest.fixture
def agent0() -> Agent:
return Agent(
id=jnp.asarray(0),
position=jnp.array([0, 0]),
level=jnp.asarray(1),
loading=jnp.asarray(False),
)
@pytest.fixture
def agent1() -> Agent:
return Agent(
id=jnp.asarray(1),
position=jnp.array([1, 1]),
level=jnp.asarray(2),
loading=jnp.asarray(False),
)
@pytest.fixture
def agent2() -> Agent:
return Agent(
id=jnp.asarray(2),
position=jnp.array([2, 2]),
level=jnp.asarray(4),
loading=jnp.asarray(False),
)
@pytest.fixture
def food0() -> Food:
return Food(
id=jnp.asarray(0),
position=jnp.array([2, 1]),
level=jnp.asarray(4),
eaten=jnp.asarray(False),
)
@pytest.fixture
def food1() -> Food:
return Food(
id=jnp.asarray(1),
position=jnp.array([2, 3]),
level=jnp.asarray(4),
eaten=jnp.asarray(False),
)
@pytest.fixture
def food2() -> Food:
return Food(
id=jnp.asarray(1),
position=jnp.array([4, 2]),
level=jnp.asarray(3),
eaten=jnp.asarray(False),
)
@pytest.fixture
def agents(agent0: Agent, agent1: Agent, agent2: Agent) -> Agent:
return tree_transpose([agent0, agent1, agent2])
@pytest.fixture
def food_items(food0: Food, food1: Food, food2: Food) -> Food:
return tree_transpose([food0, food1, food2])
@pytest.fixture
def state(agents: Agent, food_items: Food, key: chex.PRNGKey) -> State:
return State(agents=agents, food_items=food_items, step_count=0, key=key)
@pytest.fixture
def agent_grid() -> chex.Array:
"""Returns the agents' levels in their postion on the grid."""
return jnp.array(
[
[1, 0, 0, 0, 0, 0],
[0, 2, 0, 0, 0, 0],
[0, 0, 4, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
]
)
@pytest.fixture
def food_grid() -> chex.Array:
"""Returns the food items's levels in their postion on the grid."""
return jnp.array(
[
[0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 4, 0, 4, 0, 0],
[0, 0, 0, 0, 0, 0],
[0, 0, 3, 0, 0, 0],
[0, 0, 0, 0, 0, 0],
]
)
@pytest.fixture
def random_generator() -> RandomGenerator:
return RandomGenerator(
grid_size=8,
fov=2,
num_agents=2,
num_food=2,
max_agent_level=2,
force_coop=True,
)
@pytest.fixture
def lbf_environment() -> LevelBasedForaging:
generator = RandomGenerator(
grid_size=8,
fov=6,
num_agents=3,
num_food=3,
max_agent_level=4,
force_coop=True,
)
return LevelBasedForaging(generator=generator, time_limit=5)
@pytest.fixture
def lbf_env_2s() -> LevelBasedForaging:
generator = RandomGenerator(
grid_size=8,
fov=2,
num_agents=2,
num_food=2,
max_agent_level=2,
force_coop=False,
)
return LevelBasedForaging(generator=generator, time_limit=5)
@pytest.fixture
def lbf_env_grid_obs() -> LevelBasedForaging:
generator = RandomGenerator(
grid_size=8,
fov=6,
num_agents=3,
num_food=3,
max_agent_level=4,
force_coop=True,
)
return LevelBasedForaging(generator=generator, grid_observation=True)
@pytest.fixture
def lbf_with_penalty() -> LevelBasedForaging:
return LevelBasedForaging(penalty=1.0)
@pytest.fixture
def lbf_with_no_norm_reward() -> LevelBasedForaging:
return LevelBasedForaging(normalize_reward=False)