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glClientWaitSync.xhtml
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glClientWaitSync.xhtml
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<div class="refentry" id="glClientWaitSync">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glClientWaitSync — block and wait for a sync object to become signaled</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">GLenum <strong class="fsfunc">glClientWaitSync</strong>(</code>
</td>
<td>GLsync <var class="pdparam">sync</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLbitfield <var class="pdparam">flags</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint64 <var class="pdparam">timeout</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>sync</code>
</em>
</span>
</dt>
<dd>
<p>
The sync object whose status to wait on.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>flags</code>
</em>
</span>
</dt>
<dd>
<p>
A bitfield controlling the command flushing behavior. <em class="parameter"><code>flags</code></em> may be <code class="constant">GL_SYNC_FLUSH_COMMANDS_BIT</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>timeout</code>
</em>
</span>
</dt>
<dd>
<p>
The timeout, specified in nanoseconds, for which the implementation should wait for <em class="parameter"><code>sync</code></em> to become signaled.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glClientWaitSync</code> causes the client to block and wait for the sync object specified by <em class="parameter"><code>sync</code></em> to become signaled. If
<em class="parameter"><code>sync</code></em> is signaled when <code class="function">glClientWaitSync</code> is called, <code class="function">glClientWaitSync</code> returns immediately, otherwise
it will block and wait for up to <em class="parameter"><code>timeout</code></em> nanoseconds for <em class="parameter"><code>sync</code></em> to become signaled.
</p>
<p>
The return value is one of four status values:
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<p>
<code class="constant">GL_ALREADY_SIGNALED</code> indicates that <em class="parameter"><code>sync</code></em> was signaled at the time that <code class="function">glClientWaitSync</code>
was called.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_TIMEOUT_EXPIRED</code> indicates that at least <em class="parameter"><code>timeout</code></em> nanoseconds passed and <em class="parameter"><code>sync</code></em> did not
become signaled.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_CONDITION_SATISFIED</code> indicates that <em class="parameter"><code>sync</code></em> was signaled before the timeout expired.
</p>
</li>
<li class="listitem">
<p>
<code class="constant">GL_WAIT_FAILED</code> indicates that an error occurred. Additionally, an OpenGL error will be generated.
</p>
</li>
</ul>
</div>
<p>
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>sync</code></em> is not the name of an existing sync object.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>flags</code></em> contains any unsupported flag.
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>API Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES API Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">glClientWaitSync</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glFenceSync"><span class="citerefentry"><span class="refentrytitle">glFenceSync</span></span></a>,
<a class="citerefentry" href="glIsSync"><span class="citerefentry"><span class="refentrytitle">glIsSync</span></span></a>
<a class="citerefentry" href="glWaitSync"><span class="citerefentry"><span class="refentrytitle">glWaitSync</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>