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glBindRenderbuffer.xhtml
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<div class="refentry" id="glBindRenderbuffer">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glBindRenderbuffer — bind a renderbuffer to a renderbuffer target</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glBindRenderbuffer</strong>(</code>
</td>
<td>GLenum <var class="pdparam">target</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">renderbuffer</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>target</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the renderbuffer target of the binding operation. <em class="parameter"><code>target</code></em> must be <code class="constant">GL_RENDERBUFFER</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>renderbuffer</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the name of the renderbuffer object to bind.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glBindRenderbuffer</code> binds the renderbuffer object with name <em class="parameter"><code>renderbuffer</code></em> to the renderbuffer target specified
by <em class="parameter"><code>target</code></em>. <em class="parameter"><code>target</code></em> must be <code class="constant">GL_RENDERBUFFER</code>. Calling
<code class="function">glBindRenderbuffer</code> with <em class="parameter"><code>renderbuffer</code></em> set to a value of zero breaks the
existing binding of a renderbuffer object to <em class="parameter"><code>target</code></em>.
</p>
<p>
<a class="citerefentry" href="glGenRenderbuffers"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a> may be used to generate a set of unused renderbuffer object names.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_RENDERBUFFER</code>.
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>API Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES API Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">glBindRenderbuffer</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glGenRenderbuffers"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a>,
<a class="citerefentry" href="glDeleteRenderbuffers"><span class="citerefentry"><span class="refentrytitle">glDeleteRenderbuffers</span></span></a>,
<a class="citerefentry" href="glRenderbufferStorage"><span class="citerefentry"><span class="refentrytitle">glRenderbufferStorage</span></span></a>,
<a class="citerefentry" href="glRenderbufferStorageMultisample"><span class="citerefentry"><span class="refentrytitle">glRenderbufferStorageMultisample</span></span></a>,
<a class="citerefentry" href="glIsRenderbuffer"><span class="citerefentry"><span class="refentrytitle">glIsRenderbuffer</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>