Skip to content

iMoD1998/PS3API

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

PS3API

PS3 API for TMAPI and CCAPI in python.

PyPI - Python Version Downloads GitHub commits since latest release (by date) GitHub

Note

This only works on 32 bit python as TMAPI and CCAPI are 32 bit DLLs.

Examples

Connecting and Attaching

from ps3api import PS3API

PS3 = PS3API(PS3API.API_TMAPI)

if PS3.ConnectTarget(PS3.GetDefaultTarget()) == False:
	raise Exception("Failed to connect to PS3.")

if PS3.AttachProcess() == False:
	raise Exception("Failed to attach to process.")

Memory

Reading

PS3.ReadMemory(Address, NumBytes)
PS3.ReadInt8(Address)
PS3.ReadInt16(Address)
PS3.ReadInt32(Address)
PS3.ReadInt64(Address)
PS3.ReadFloat(Address)
PS3.ReadDouble(Address)
PS3.ReadString(Address, Encoding="ascii", MaxLength=1024)

Writing

PS3.WriteMemory(Address, Bytes)
PS3.WriteInt8(Address, Value)
PS3.WriteInt16(Address, Value)
PS3.WriteInt32(Address, Value)
PS3.WriteInt64(Address, Value)
PS3.WriteFloat(Address, Value)
PS3.WriteDouble(Address, Value)
PS3.WriteString(Address, Value, Encoding="ascii")

Remote Procedure Call (RPC)

Function

PS3.RPC.Enable(0x02539F8) # MW2 1.14

CG_BoldGameMessage = PS3.RPC.Function(0x0005EF68)
CG_BoldGameMessage.argtypes = [ ctypes.c_ulong, ctypes.c_char_p ]

CG_BoldGameMessage(0, "Hello World!")

System Call

# Define your own
sys_process_getpid = PS3.RPC.SystemCall(SyscallIndex.SYS_PROCESS_GETPID)
sys_process_getpid.ReturnType = [ c_ulong ]

print(sys_process_getpid())

# Use builtin definitions
PS3.RPC.Syscalls.sys_process_getpid()

Interacting With C API

>>> PS3.API.NativeAPI.SNPS3InitTargetComms()
<SNReturnCode.SN_S_OK: 0>

Alternatively

>>> from ps3api import TMAPIExports
>>> C_API = TMAPIExports()
>>> C_API.SNPS3InitTargetComms()
<SNReturnCode.SN_S_OK: 0>

Useful Scripts

Assembler

>>> from keystone import *
>>> from pwn import * # for hex dump
>>> Keystone = Ks(KS_ARCH_PPC, KS_MODE_64 | KS_MODE_BIG_ENDIAN)
>>> Encoding, Count = Keystone.asm("li %r3, 0x1234\nblr")
>>> print(hexdump(bytes(Encoding)))
00000000  38 60 12 34  4e 80 00 2084N··00000008

Disassembler

>>> from capstone import *
>>> Capstone = Cs(CS_ARCH_PPC, CS_MODE_64 | CS_MODE_BIG_ENDIAN)
>>> for i in Capstone.disasm(PS3.ReadMemory(0x10000, 0xE0), 0x10000):
...   print("0x%x:\t%s\t%s" %(i.address, i.mnemonic, i.op_str))
...
0x10000:        mflr    r0
0x10004:        std     r0, -8(r1)
0x10008:        std     r30, -0x18(r1)
0x1000c:        std     r31, -0x10(r1)
0x10010:        stdu    r1, -0x200(r1)
0x10014:        lis     r31, 0x1005
0x10018:        ori     r31, r31, 0x1000
0x1001c:        lwz     r30, 0x70(r31)
0x10020:        cmpwi   r30, 0
0x10024:        beq     0x10118
0x10028:        stfs    f1, 0x178(r1)
....