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WDChangeHueSaturation.m
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//
// WDChangeHueSaturation.m
// Brushes
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/.
//
// Original implementation by Scott Vachalek
//
// Copyright (c) 2012-2013 Steve Sprang
//
#import "WDChangeHueSaturation.h"
#import "WDCoder.h"
#import "WDDecoder.h"
#import "WDHueSaturation.h"
#import "WDLayer.h"
@implementation WDChangeHueSaturation
@synthesize hueSaturation;
@synthesize layerUUID;
- (void) updateWithWDDecoder:(id<WDDecoder>)decoder deep:(BOOL)deep
{
[super updateWithWDDecoder:decoder deep:deep];
self.hueSaturation = [decoder decodeObjectForKey:@"hsb"];
self.layerUUID = [decoder decodeStringForKey:@"layer"];
}
- (void) encodeWithWDCoder:(id <WDCoder>)coder deep:(BOOL)deep
{
[super encodeWithWDCoder:coder deep:deep];
[coder encodeObject:self.hueSaturation forKey:@"hsb" deep:deep];
[coder encodeString:self.layerUUID forKey:@"layer"];
}
- (BOOL) applyToPaintingAnimated:(WDPainting *)painting step:(int)step of:(int)steps undoable:(BOOL)undoable
{
WDLayer *layer = [painting layerWithUUID:self.layerUUID];
return layer != nil;
}
- (void) endAnimation:(WDPainting *)painting
{
WDLayer *layer = [painting layerWithUUID:self.layerUUID];
if (layer) {
layer.hueSaturation = self.hueSaturation;
[layer commitColorAdjustments];
[[painting undoManager] setActionName:NSLocalizedString(@"Hue and Saturation", @"Hue and Saturation")];
}
}
- (NSString *) description
{
return [NSString stringWithFormat:@"%@ layer:%@ hue/sat:%@", [super description], self.layerUUID, self.hueSaturation];
}
+ (WDChangeHueSaturation *) changeHueSaturation:(WDHueSaturation *)hueSaturation forLayer:(WDLayer *)layer
{
WDChangeHueSaturation *change = [[WDChangeHueSaturation alloc] init];
change.hueSaturation = hueSaturation;
change.layerUUID = layer.uuid;
return change;
}
@end