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Remove .xml from links
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BSVino committed Aug 15, 2014
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4 changes: 2 additions & 2 deletions es2/glActiveTexture.xhtml
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<code class="constant">GL_TEXTURE</code><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>,
where i ranges from 0 to (<code class="constant">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</code> - 1).
</p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
<a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ACTIVE_TEXTURE</code> or <code class="constant">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</code>
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ACTIVE_TEXTURE</code> or <code class="constant">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</code>
</p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
<a class="citerefentry" href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
</p></div><div class="refsect1"><a id="copyright"></a><h2>Copyright</h2><p>
Copyright <span class="trademark"></span>© 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
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14 changes: 7 additions & 7 deletions es2/glAttachShader.xhtml
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If a shader object is deleted while it is
attached to a program object, it will be flagged for deletion,
and deletion will not occur until
<a class="citerefentry" href="glDetachShader.xml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>
<a class="citerefentry" href="glDetachShader"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>
is called to detach it from all program objects to which it is
attached.</p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if either
<em class="parameter"><code>program</code></em> or <em class="parameter"><code>shader</code></em>
Expand All @@ -29,12 +29,12 @@
<em class="parameter"><code>shader</code></em> is already attached to
<em class="parameter"><code>program</code></em>, or if another shader object of
the same type as <em class="parameter"><code>shader</code></em> is already attached
to <em class="parameter"><code>program</code></em>.</p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetAttachedShaders.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
with the handle of a valid program object</p><p><a class="citerefentry" href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p><p><a class="citerefentry" href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
<a class="citerefentry" href="glDetachShader.xml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
<a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
<a class="citerefentry" href="glShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a>,
<a class="citerefentry" href="glShaderBinary.xml"><span class="citerefentry"><span class="refentrytitle">glShaderBinary</span></span></a></p></div><div class="refsect1"><a id="copyright"></a><h2>Copyright</h2><p>
to <em class="parameter"><code>program</code></em>.</p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetAttachedShaders"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
with the handle of a valid program object</p><p><a class="citerefentry" href="glIsProgram"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p><p><a class="citerefentry" href="glIsShader"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glCompileShader"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
<a class="citerefentry" href="glDetachShader"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
<a class="citerefentry" href="glLinkProgram"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
<a class="citerefentry" href="glShaderSource"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a>,
<a class="citerefentry" href="glShaderBinary"><span class="citerefentry"><span class="refentrytitle">glShaderBinary</span></span></a></p></div><div class="refsect1"><a id="copyright"></a><h2>Copyright</h2><p>
Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
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24 changes: 12 additions & 12 deletions es2/glBindAttribLocation.xhtml
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Expand Up @@ -31,7 +31,7 @@
like standard vertex attributes such as color, normal, and
vertex position. If a different program object is made current
by calling
<a class="citerefentry" href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
<a class="citerefentry" href="glUseProgram"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
the generic vertex attributes are tracked in such a way that the
same values will be observed by attributes in the new program
object that are also bound to
Expand All @@ -40,7 +40,7 @@
can be explicitly assigned at any time by calling
<code class="function">glBindAttribLocation</code>. Attribute bindings do
not go into effect until
<a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
<a class="citerefentry" href="glLinkProgram"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
is called. After a program object has been linked successfully,
the index values for generic attributes remain fixed (and their
values can be queried) until the next link command
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attributes, it is not possible to alias generic attributes with
conventional ones (except for generic attribute 0).</p><p>Active attributes that are not explicitly bound will be
bound by the linker when
<a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
<a class="citerefentry" href="glLinkProgram"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>
is called. The locations assigned can be queried by calling
<a class="citerefentry" href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>.</p><p>OpenGL copies the <em class="parameter"><code>name</code></em> string when
<a class="citerefentry" href="glGetAttribLocation"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>.</p><p>OpenGL copies the <em class="parameter"><code>name</code></em> string when
<code class="function">glBindAttribLocation</code> is called, so an
application may free its copy of the <em class="parameter"><code>name</code></em>
string immediately after the function returns.</p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
Expand All @@ -82,15 +82,15 @@
"gl_".</p><p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>program</code></em> is not a value generated by
OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>program</code></em> is not a program object.</p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with argument <code class="constant">GL_MAX_VERTEX_ATTRIBS</code></p><p><a class="citerefentry" href="glGetActiveAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glGetAttribLocation.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>
<em class="parameter"><code>program</code></em> is not a program object.</p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with argument <code class="constant">GL_MAX_VERTEX_ATTRIBS</code></p><p><a class="citerefentry" href="glGetActiveAttrib"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
with argument <em class="parameter"><code>program</code></em></p><p><a class="citerefentry" href="glGetAttribLocation"><span class="citerefentry"><span class="refentrytitle">glGetAttribLocation</span></span></a>
with arguments <em class="parameter"><code>program</code></em> and
<em class="parameter"><code>name</code></em></p><p><a class="citerefentry" href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glDisableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a>,
<a class="citerefentry" href="glEnableVertexAttribArray.xml"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a>,
<a class="citerefentry" href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
<a class="citerefentry" href="glVertexAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
<a class="citerefentry" href="glVertexAttribPointer.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a></p></div><div class="refsect1"><a id="copyright"></a><h2>Copyright</h2><p>
<em class="parameter"><code>name</code></em></p><p><a class="citerefentry" href="glIsProgram"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glDisableVertexAttribArray"><span class="citerefentry"><span class="refentrytitle">glDisableVertexAttribArray</span></span></a>,
<a class="citerefentry" href="glEnableVertexAttribArray"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a>,
<a class="citerefentry" href="glUseProgram"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
<a class="citerefentry" href="glVertexAttrib"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
<a class="citerefentry" href="glVertexAttribPointer"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a></p></div><div class="refsect1"><a id="copyright"></a><h2>Copyright</h2><p>
Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
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20 changes: 10 additions & 10 deletions es2/glBindBuffer.xhtml
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Expand Up @@ -20,7 +20,7 @@
Buffer object names and the corresponding buffer object contents are local to
the shared object space of the current GL rendering context.
</p><p>
You may use <a class="citerefentry" href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a> to generate a set of new buffer object names.
You may use <a class="citerefentry" href="glGenBuffers"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a> to generate a set of new buffer object names.
</p><p>
The state of a buffer object immediately after it is first bound is a zero-sized memory buffer with
<code class="constant">GL_STATIC_DRAW</code> usage.
Expand All @@ -32,7 +32,7 @@
<code class="constant">GL_INVALID_OPERATION</code> error.
</p><p>
When vertex array pointer state is changed by a call to
<a class="citerefentry" href="glVertexAttribPointer.xml"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a>,
<a class="citerefentry" href="glVertexAttribPointer"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a>,
the current buffer object binding (<code class="constant">GL_ARRAY_BUFFER_BINDING</code>) is copied into the
corresponding client state for the vertex attrib array being changed, one of the indexed
<code class="constant">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</code>s. While a non-zero buffer object is bound to the
Expand All @@ -41,13 +41,13 @@
buffer object measured in basic machine units.
</p><p>
While a non-zero buffer object is bound to the <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code> target,
the indices parameter of <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a> that is traditionally
the indices parameter of <a class="citerefentry" href="glDrawElements"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a> that is traditionally
interpreted as a pointer to client-side memory is instead interpreted as an offset within the
buffer object measured in basic machine units.
</p><p>
A buffer object binding created with <code class="function">glBindBuffer</code> remains active until a different
buffer object name is bound to the same target, or until the bound buffer object is
deleted with <a class="citerefentry" href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>.
deleted with <a class="citerefentry" href="glDeleteBuffers"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>.
</p><p>
Once created, a named buffer object may be re-bound to any target as often as needed. However,
the GL implementation may make choices about how to optimize the storage of a buffer object based
Expand All @@ -56,14 +56,14 @@
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the allowable
values.
</p></div><div class="refsect1"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
<a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ARRAY_BUFFER_BINDING</code>
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ARRAY_BUFFER_BINDING</code>
</p><p>
<a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ELEMENT_ARRAY_BUFFER_BINDING</code>
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ELEMENT_ARRAY_BUFFER_BINDING</code>
</p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glDeleteBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>,
<a class="citerefentry" href="glGenBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
<a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>,
<a class="citerefentry" href="glIsBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glIsBuffer</span></span></a>
<a class="citerefentry" href="glDeleteBuffers"><span class="citerefentry"><span class="refentrytitle">glDeleteBuffers</span></span></a>,
<a class="citerefentry" href="glGenBuffers"><span class="citerefentry"><span class="refentrytitle">glGenBuffers</span></span></a>,
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>,
<a class="citerefentry" href="glIsBuffer"><span class="citerefentry"><span class="refentrytitle">glIsBuffer</span></span></a>
</p></div><div class="refsect1"><a id="copyright"></a><h2>Copyright</h2><p>
Copyright <span class="trademark"></span>© 2005 Addison-Wesley.
This material may be distributed subject to the terms and conditions set forth in
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