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Merge pull request BSVino#132 from ickk/fix-EndPrimitive
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Fix EndPrimitive
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BSVino authored Mar 15, 2023
2 parents 76d47e2 + 500dee4 commit 399804d
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2 changes: 1 addition & 1 deletion sl4/EndPrimitive.xhtml
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<p>
<span class="emphasis"><em>Available only in the Geometry Shader</em></span>, <code class="function">EndPrimitive</code> completes the
current output primitive on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted.
Calling <code class="function">EndPrimitive</code> is equivalent to calling <a class="citerefentry" href="EmitStreamVertex"><span class="citerefentry"><span class="refentrytitle">EmitStreamVertex</span></span></a>
Calling <code class="function">EndPrimitive</code> is equivalent to calling <a class="citerefentry" href="EndStreamPrimitive"><span class="citerefentry"><span class="refentrytitle">EndStreamPrimitive</span></span></a>
with <em class="parameter"><code>stream</code></em> set to 0.
</p>
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