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glBindTextureUnit.xhtml
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glBindTextureUnit.xhtml
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<div class="refentry" id="glBindTextureUnit">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glBindTextureUnit — bind an existing texture object to the specified texture unit </p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glBindTextureUnit</strong>(</code>
</td>
<td>GLuint <var class="pdparam">unit</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">texture</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter"><code>unit</code></em>
</span>
</dt>
<dd>
<p>
Specifies the texture unit, to which the texture object should be bound to.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter"><code>texture</code></em>
</span>
</dt>
<dd>
<p>
Specifies the name of a texture. </p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glBindTextureUnit</code> binds an existing texture object to the texture unit numbered <em class="parameter"><code>unit</code></em>.</p>
<p><em class="parameter"><code>texture</code></em> must be zero or the name of an existing texture object. When <em class="parameter"><code>texture</code></em> is the name of an existing texture object, that object is bound to the target, in the corresponding texture unit, that was specified when the object was created. When <em class="parameter"><code>texture</code></em> is zero, each of the targets enumerated at the beginning of this section is reset to its default texture for the corresponding texture image unit. </p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_BINDING_1D</code>, <code class="constant">GL_TEXTURE_BINDING_2D</code>, <code class="constant">GL_TEXTURE_BINDING_3D</code>, <code class="constant">GL_TEXTURE_BINDING_1D_ARRAY</code>, <code class="constant">GL_TEXTURE_BINDING_2D_ARRAY</code>, <code class="constant">GL_TEXTURE_BINDING_RECTANGLE</code>, <code class="constant">GL_TEXTURE_BINDING_BUFFER</code>, <code class="constant">GL_TEXTURE_BINDING_CUBE_MAP</code>, <code class="constant">GL_TEXTURE_BINDING_CUBE_MAP_ARRAY</code>, <code class="constant">GL_TEXTURE_BINDING_2D_MULTISAMPLE</code> or <code class="constant">GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY</code>.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_OPERATION</code> error is generated if <em class="parameter"><code>texture</code></em> is not zero or the name of an existing texture object.
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
<span class="bold"><strong>OpenGL Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function / Feature Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.1</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.2</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.3</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.4</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>4.5</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">
<code class="function">glBindTextureUnit</code>
</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; border-right: 2px solid ; ">-</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p><a class="citerefentry" href="glDeleteTextures"><span class="citerefentry"><span class="refentrytitle">glDeleteTextures</span></span></a>,
<a class="citerefentry" href="glGenTextures"><span class="citerefentry"><span class="refentrytitle">glGenTextures</span></span></a>,
<a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>,
<a class="citerefentry" href="glGetTexParameter"><span class="citerefentry"><span class="refentrytitle">glGetTexParameter</span></span></a>,
<a class="citerefentry" href="glIsTexture"><span class="citerefentry"><span class="refentrytitle">glIsTexture</span></span></a>,
<a class="citerefentry" href="glTexImage1D"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
<a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
<a class="citerefentry" href="glTexImage2DMultisample"><span class="citerefentry"><span class="refentrytitle">glTexImage2DMultisample</span></span></a>,
<a class="citerefentry" href="glTexImage3D"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
<a class="citerefentry" href="glTexImage3DMultisample"><span class="citerefentry"><span class="refentrytitle">glTexImage3DMultisample</span></span></a>,
<a class="citerefentry" href="glTexBuffer"><span class="citerefentry"><span class="refentrytitle">glTexBuffer</span></span></a>,
<a class="citerefentry" href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>