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glBindVertexArray.xhtml
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<div class="refentry"><a id="glBindVertexArray"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindVertexArray — bind a vertex array object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glBindVertexArray</strong>(</code></td><td>GLuint <var class="pdparam">array</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>array</code></em></span></dt><dd><p>
Specifies the name of the vertex array to bind.
</p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
<code class="function">glBindVertexArray</code> binds the vertex array object with name <em class="parameter"><code>array</code></em>. <em class="parameter"><code>array</code></em>
is the name of a vertex array object previously returned from a call to <a class="citerefentry" href="glGenVertexArrays"><span class="citerefentry"><span class="refentrytitle">glGenVertexArrays</span></span></a>,
or zero to break the existing vertex array object binding.
</p><p>
If no vertex array object with name <em class="parameter"><code>array</code></em> exists, one is created when <em class="parameter"><code>array</code></em> is first bound. If the bind
is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.
</p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
<code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>array</code></em> is not zero or the name of a vertex array object
previously returned from a call to <a class="citerefentry" href="glGenVertexArrays"><span class="citerefentry"><span class="refentrytitle">glGenVertexArrays</span></span></a>.
</p></div>
{$pipelinestall}{$examples}
<div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
<a class="citerefentry" href="glGenVertexArrays"><span class="citerefentry"><span class="refentrytitle">glGenVertexArrays</span></span></a>,
<a class="citerefentry" href="glDeleteVertexArrays"><span class="citerefentry"><span class="refentrytitle">glDeleteVertexArrays</span></span></a>
<a class="citerefentry" href="glVertexAttribPointer"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a>
<a class="citerefentry" href="glEnableVertexAttribArray"><span class="citerefentry"><span class="refentrytitle">glEnableVertexAttribArray</span></span></a>
</p></div><div class="refsect1"><div id="Copyright"><h2>Copyright</h2><p>
Copyright © 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="ulink" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p></div></div></div>