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glActiveTexture.xhtml
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glActiveTexture.xhtml
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<div class="refentry" lang="en" xml:lang="en"><a id="glActiveTexture"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glActiveTexture — select active texture unit</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glActiveTexture</b>(</code>GLenum <var class="pdparam">texture</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>texture</code></em></span></dt><dd><p>
Specifies which texture unit to make active. The number
of texture units is implementation dependent, but must be at least
48. <em class="parameter"><code>texture</code></em> must be one of
<code class="constant">GL_TEXTURE<span class="emphasis"><em>i</em></span></code>,
where
<span class="emphasis"><em>i</em></span> ranges from 0 (<code class="constant">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</code> - 1).
The initial value is <code class="constant">GL_TEXTURE0</code>.
</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
<code class="function">glActiveTexture</code> selects which texture unit subsequent texture state calls will
affect. The number of texture units an implementation supports is
implementation dependent, but must be at least 48.
</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>texture</code></em> is not one of
<code class="constant">GL_TEXTURE<span class="emphasis"><em>i</em></span></code>,
where <span class="emphasis"><em>i</em></span> ranges from 0 to (<code class="constant">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</code> - 1).
</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
<a href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_ACTIVE_TEXTURE</code>, or <code class="constant">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</code>.
</p></div>
{$pipelinestall}{$examples}
<div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
<a href="glGenTextures"><span class="citerefentry"><span class="refentrytitle">glGenTextures</span></span></a>,
<a href="glBindTexture"><span class="citerefentry"><span class="refentrytitle">glBindTexture</span></span></a>,
<a href="glCompressedTexImage1D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage1D</span></span></a>,
<a href="glCompressedTexImage2D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>,
<a href="glCompressedTexImage3D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage3D</span></span></a>,
<a href="glCompressedTexSubImage1D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>,
<a href="glCompressedTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>,
<a href="glCompressedTexSubImage3D"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>,
<a href="glCopyTexImage1D"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
<a href="glCopyTexImage2D"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
<a href="glCopyTexSubImage1D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
<a href="glCopyTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
<a href="glCopyTexSubImage3D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
<a href="glDeleteTextures"><span class="citerefentry"><span class="refentrytitle">glDeleteTextures</span></span></a>
<a href="glIsTexture"><span class="citerefentry"><span class="refentrytitle">glIsTexture</span></span></a>,
<a href="glTexImage1D"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
<a href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
<a href="glTexImage2DMultisample"><span class="citerefentry"><span class="refentrytitle">glTexImage2DMultisample</span></span></a>,
<a href="glTexImage3D"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
<a href="glTexImage3DMultisample"><span class="citerefentry"><span class="refentrytitle">glTexImage3DMultisample</span></span></a>,
<a href="glTexSubImage1D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
<a href="glTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
<a href="glTexSubImage3D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>,
<a href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>,
</p></div><div class="refsect1" lang="en" xml:lang="en"><div id="Copyright"><h2>Copyright</h2><p>
Copyright © 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
<a href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p></div></div></div>