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glGetActiveAttrib.xhtml
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<div class="refentry" id="glGetActiveAttrib">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glGetActiveAttrib — Returns information about an active attribute variable for the specified program object</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glGetActiveAttrib</strong>(</code>
</td>
<td>GLuint <var class="pdparam">program</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLuint <var class="pdparam">index</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">bufSize</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei *<var class="pdparam">length</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint *<var class="pdparam">size</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum *<var class="pdparam">type</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLchar *<var class="pdparam">name</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>program</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the program object to be
queried.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>index</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the index of the attribute variable
to be queried.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>bufSize</code>
</em>
</span>
</dt>
<dd>
<p>Specifies the maximum number of characters
OpenGL is allowed to write in the character buffer
indicated by <em class="parameter"><code>name</code></em>.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>length</code>
</em>
</span>
</dt>
<dd>
<p>Returns the number of characters actually
written by OpenGL in the string indicated by
<em class="parameter"><code>name</code></em> (excluding the null
terminator) if a value other than
<code class="constant">NULL</code> is passed.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>size</code>
</em>
</span>
</dt>
<dd>
<p>Returns the size of the attribute
variable.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>type</code>
</em>
</span>
</dt>
<dd>
<p>Returns the data type of the attribute
variable.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>name</code>
</em>
</span>
</dt>
<dd>
<p>Returns a null terminated string containing
the name of the attribute variable.</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p><code class="function">glGetActiveAttrib</code> returns information
about an active attribute variable in the program object
specified by <em class="parameter"><code>program</code></em>. The number of
active attributes can be obtained by calling
<a class="citerefentry" href="glGetProgramiv"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>
with the value <code class="constant">GL_ACTIVE_ATTRIBUTES</code>. A
value of zero for <em class="parameter"><code>index</code></em> selects the first
active attribute variable. Permissible values for
<em class="parameter"><code>index</code></em> range from zero to the number of
active attribute variables minus one.</p>
<p>Attribute variables have arbitrary names and obtain their values
through numbered generic vertex attributes. An attribute
variable is considered active
if it is determined during the link operation that it may be
accessed during program execution. Therefore,
<em class="parameter"><code>program</code></em> should have previously been the
target of a call to
<a class="citerefentry" href="glLinkProgram"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
but it is not necessary for it to have been linked
successfully.</p>
<p>The size of the character buffer required to store the
longest attribute variable name in
<em class="parameter"><code>program</code></em> can be obtained by calling
<a class="citerefentry" href="glGetProgramiv"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>
with the value
<code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>. This value
should be used to allocate a buffer of sufficient size to store
the returned attribute name. The size of this character buffer
is passed in <em class="parameter"><code>bufSize</code></em>, and a pointer to
this character buffer is passed in
<em class="parameter"><code>name</code></em>.</p>
<p><code class="function">glGetActiveAttrib</code> returns the name of
the attribute variable indicated by
<em class="parameter"><code>index</code></em>, storing it in the character buffer
specified by <em class="parameter"><code>name</code></em>. The string returned
will be null terminated. The actual number of characters written
into this buffer is returned in <em class="parameter"><code>length</code></em>,
and this count does not include the null termination character.
If the length of the returned string is not required, a value of
<code class="constant">NULL</code> can be passed in the
<em class="parameter"><code>length</code></em> argument.</p>
<p>The <em class="parameter"><code>type</code></em> argument will return a
pointer to the attribute variable's data type. The symbolic
constants <code class="constant">GL_FLOAT</code>,
<code class="constant">GL_FLOAT_VEC2</code>,
<code class="constant">GL_FLOAT_VEC3</code>,
<code class="constant">GL_FLOAT_VEC4</code>,
<code class="constant">GL_FLOAT_MAT2</code>,
<code class="constant">GL_FLOAT_MAT3</code>,
<code class="constant">GL_FLOAT_MAT4</code>,
<code class="constant">GL_FLOAT_MAT2x3</code>,
<code class="constant">GL_FLOAT_MAT2x4</code>,
<code class="constant">GL_FLOAT_MAT3x2</code>,
<code class="constant">GL_FLOAT_MAT3x4</code>,
<code class="constant">GL_FLOAT_MAT4x2</code>,
<code class="constant">GL_FLOAT_MAT4x3</code>,
<code class="constant">GL_INT</code>,
<code class="constant">GL_INT_VEC2</code>,
<code class="constant">GL_INT_VEC3</code>,
<code class="constant">GL_INT_VEC4</code>,
<code class="constant">GL_UNSIGNED_INT</code>,
<code class="constant">GL_UNSIGNED_INT_VEC2</code>,
<code class="constant">GL_UNSIGNED_INT_VEC3</code>, or
<code class="constant">GL_UNSIGNED_INT_VEC4</code> may be returned. The
<em class="parameter"><code>size</code></em> argument will return the size of the
attribute, in units of the type returned in
<em class="parameter"><code>type</code></em>.</p>
<p>This function will return as much information as it can
about the specified active attribute variable. If no information
is available, <em class="parameter"><code>length</code></em> will be 0, and
<em class="parameter"><code>name</code></em> will be an empty string. This
situation could occur if this function is called after a link
operation that failed. If an error occurs, the return values
<em class="parameter"><code>length</code></em>, <em class="parameter"><code>size</code></em>,
<em class="parameter"><code>type</code></em>, and <em class="parameter"><code>name</code></em>
will be unmodified.</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>program</code></em> is not a value generated by
OpenGL.</p>
<p><code class="constant">GL_INVALID_OPERATION</code> is generated if
<em class="parameter"><code>program</code></em> is not a program object.</p>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>index</code></em> is greater than or equal to the
number of active attribute variables in
<em class="parameter"><code>program</code></em>.</p>
<p><code class="constant">GL_INVALID_VALUE</code> is generated if
<em class="parameter"><code>bufSize</code></em> is less than 0.</p>
</div>
<div class="refsect1" id="associatedgets">
<h2>Associated Gets</h2>
<p><a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a>
with argument <code class="constant">GL_MAX_VERTEX_ATTRIBS</code>.</p>
<p><a class="citerefentry" href="glGetProgramiv"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>
with argument <code class="constant">GL_ACTIVE_ATTRIBUTES</code> or
<code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>.</p>
<p>
<a class="citerefentry" href="glIsProgram">
<span class="citerefentry">
<span class="refentrytitle">glIsProgram</span>
</span>
</a>
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>API Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES API Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">glGetActiveAttrib</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p><a class="citerefentry" href="glBindAttribLocation"><span class="citerefentry"><span class="refentrytitle">glBindAttribLocation</span></span></a>,
<a class="citerefentry" href="glLinkProgram"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
<a class="citerefentry" href="glVertexAttrib"><span class="citerefentry"><span class="refentrytitle">glVertexAttrib</span></span></a>,
<a class="citerefentry" href="glVertexAttribPointer"><span class="citerefentry"><span class="refentrytitle">glVertexAttribPointer</span></span></a></p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>