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glCopyTexImage2D.xhtml
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glCopyTexImage2D.xhtml
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<div class="refentry" id="glCopyTexImage2D">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>glCopyTexImage2D — copy pixels into a 2D texture image</p>
</div>
<div class="refsynopsisdiv">
<h2>C Specification</h2>
<div class="funcsynopsis">
<table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
<tr>
<td>
<code class="funcdef">void <strong class="fsfunc">glCopyTexImage2D</strong>(</code>
</td>
<td>GLenum <var class="pdparam">target</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">level</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLenum <var class="pdparam">internalformat</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">x</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">y</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">width</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLsizei <var class="pdparam">height</var>, </td>
</tr>
<tr>
<td> </td>
<td>GLint <var class="pdparam">border</var><code>)</code>;</td>
</tr>
</table>
<div class="funcprototype-spacer"> </div>
</div>
</div>
<div class="refsect1" id="parameters">
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<em class="parameter">
<code>target</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the target texture.
Must be <code class="constant">GL_TEXTURE_2D</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>level</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the level-of-detail number.
Level 0 is the base image level.
Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>internalformat</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the internal format of the texture.
Must be one of the following symbolic constants:
<code class="constant">GL_ALPHA</code>,
<code class="constant">GL_LUMINANCE</code>,
<code class="constant">GL_LUMINANCE_ALPHA</code>,
<code class="constant">GL_RGB</code>,
<code class="constant">GL_RGBA</code>,
<code class="constant">GL_R8</code>,
<code class="constant">GL_RG8</code>,
<code class="constant">GL_RGB565</code>,
<code class="constant">GL_RGB8</code>,
<code class="constant">GL_RGBA4</code>,
<code class="constant">GL_RGB5_A1</code>,
<code class="constant">GL_RGBA8</code>,
<code class="constant">GL_RGB10_A2</code>,
<code class="constant">GL_SRGB8</code>,
<code class="constant">GL_SRGB8_ALPHA8</code>,
<code class="constant">GL_R8I</code>,
<code class="constant">GL_R8UI</code>,
<code class="constant">GL_R16I</code>,
<code class="constant">GL_R16UI</code>,
<code class="constant">GL_R32I</code>,
<code class="constant">GL_R32UI</code>,
<code class="constant">GL_RG8I</code>,
<code class="constant">GL_RG8UI</code>,
<code class="constant">GL_RG16I</code>,
<code class="constant">GL_RG16UI</code>,
<code class="constant">GL_RG32I</code>,
<code class="constant">GL_RG32UI</code>,
<code class="constant">GL_RGBA8I</code>,
<code class="constant">GL_RGBA8UI</code>,
<code class="constant">GL_RGB10_A2UI</code>,
<code class="constant">GL_RGBA16I</code>,
<code class="constant">GL_RGBA16UI</code>,
<code class="constant">GL_RGBA32I</code>,
<code class="constant">GL_RGBA32UI</code>.
</p>
</dd>
<dt>
<span class="term"><em class="parameter"><code>x</code></em>, </span>
<span class="term">
<em class="parameter">
<code>y</code>
</em>
</span>
</dt>
<dd>
<p>
Specify the window coordinates of the lower left corner
of the rectangular region of pixels to be copied.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>width</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the width of the texture image.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>height</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the height of the texture image.
</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>border</code>
</em>
</span>
</dt>
<dd>
<p>
Specifies the width of the border.
Must be 0.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
<code class="function">glCopyTexImage2D</code> defines a two-dimensional texture image, or cube-map texture image
with pixels from the current
<code class="constant">GL_READ_BUFFER</code>.
</p>
<p>
The screen-aligned pixel rectangle with lower left corner at (<em class="parameter"><code>x</code></em>,
<em class="parameter"><code>y</code></em>) and with a width of <em class="parameter"><code>width</code></em>
and a height of <em class="parameter"><code>height</code></em> defines the texture array
at the mipmap level specified by <em class="parameter"><code>level</code></em>.
<em class="parameter"><code>internalformat</code></em> specifies the internal format of the texture array.
</p>
<p>
The pixels in the rectangle are processed exactly as if
<a class="citerefentry" href="glReadPixels"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a> had been called, but the process stops after
conversion to RGBA values. The error <code class="constant">GL_INVALID_OPERATION</code> is generated if integer RGBA data is
required and the format of the current color buffer is not integer; or if floating- or fixed-point RGBA
data is required and the format of the current color buffer is integer.
</p>
<p>
Pixel ordering is such that lower
<math overflow="scroll"><mi mathvariant="italic">x</mi></math>
and
<math overflow="scroll"><mi mathvariant="italic">y</mi></math>
screen coordinates correspond to
lower
<math overflow="scroll"><mi mathvariant="italic">s</mi></math>
and
<math overflow="scroll"><mi mathvariant="italic">t</mi></math>
texture coordinates.
</p>
<p>
If any of the pixels within the specified rectangle of the current
<code class="constant">GL_READ_BUFFER</code> are outside the window associated with the current
rendering context, then the values obtained for those pixels are undefined.
</p>
<p>
When <em class="parameter"><code>internalformat</code></em> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space.
</p>
</div>
<div class="refsect1" id="notes">
<h2>Notes</h2>
<p>
An image with height or width of 0 indicates a NULL texture.
</p>
</div>
<div class="refsect1" id="errors">
<h2>Errors</h2>
<p>
<code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_TEXTURE_2D</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
<code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
<code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
than
<math overflow="scroll">
<mrow>
<msub><mi mathvariant="italic">log</mi>
<mn>2</mn>
</msub>
<mo></mo>
<mi mathvariant="italic">max</mi>
</mrow>
</math>,
where
<math overflow="scroll"><mi mathvariant="italic">max</mi></math>
is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em> or
<em class="parameter"><code>height</code></em> is less than 0 or greater than <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0.
</p>
<p>
<code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>internalformat</code></em> is not an
accepted format.
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>API Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES API Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Function Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>2.0</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.0</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.1</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">glCopyTexImage2D</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="glCopyTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glPixelStorei"><span class="citerefentry"><span class="refentrytitle">glPixelStorei</span></span></a>,
<a class="citerefentry" href="glTexImage2D"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
<a class="citerefentry" href="glTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
<a class="citerefentry" href="glTexParameter"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group.
This document is licensed under the SGI Free Software B License.
For details, see
<a class="link" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
</p>
</div>
</div>