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gl_FragCoord.xhtml
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gl_FragCoord.xhtml
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<div class="refentry" id="gl_FragCoord">
<div class="titlepage"></div>
<div class="refnamediv">
<h2>Name</h2>
<p>gl_FragCoord — contains the window-relative coordinates of the current fragment</p>
</div>
<div class="refsynopsisdiv">
<h2>Declaration</h2>
<code class="fieldsynopsis"><span class="modifier">in highp </span><span class="type">vec4 </span><span class="varname">gl_FragCoord </span>;</code>
</div>
<div class="refsect1" id="description">
<h2>Description</h2>
<p>
Available only in the fragment language, <code class="varname">gl_FragCoord</code> is an input variable that contains the
window relative coordinate (x, y, z, 1/w) values for the fragment. If multi-sampling,
this value can be for any location within the pixel, or one of the fragment samples.
This value is the result of fixed functionality that interpolates primitives after vertex
processing to generate fragments. The z component is the depth value that would be used for the
fragment's depth if no shader contained any writes to <a class="citerefentry" href="gl_FragDepth"><span class="citerefentry"><span class="refentrytitle">gl_FragDepth</span></span></a>.
</p>
</div>
{$pipelinestall}{$examples}
<div class="refsect1" id="versions">
<h2>Version Support</h2>
<div class="informaltable">
<table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
<colgroup>
<col style="text-align: left; "/>
<col style="text-align: center; " class="firstvers"/>
<col style="text-align: center; "/>
<col style="text-align: center; " class="lastvers"/>
</colgroup>
<thead>
<tr>
<th style="text-align: left; border-right: 2px solid ; ">
</th>
<th style="text-align: center; border-bottom: 2px solid ; " colspan="3">
<span class="bold"><strong>OpenGL ES Shading Language Version</strong></span>
</th>
</tr>
<tr>
<th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>Variable Name</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>1.00</strong></span>
</th>
<th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.00</strong></span>
</th>
<th style="text-align: center; border-bottom: 2px solid ; ">
<span class="bold"><strong>3.10</strong></span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align: left; border-right: 2px solid ; ">gl_FragCoord</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; border-right: 2px solid ; ">✔</td>
<td style="text-align: center; ">✔</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="refsect1" id="seealso">
<h2>See Also</h2>
<p>
<a class="citerefentry" href="gl_FragDepth"><span class="citerefentry"><span class="refentrytitle">gl_FragDepth</span></span></a>
</p>
</div>
<div class="refsect1" id="Copyright">
<h2>Copyright</h2>
<p>
Copyright © 2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a class="link" href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
</p>
</div>
</div>