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* Release/2.25.0 (#2156)

* Update README.md

* Update README.md

* Remove magic number

* Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance

* make boundingbox into one model

* reduce number of mesh position

* Change form class to struct to improve perfomance

* Improve perfomance FindHits rectangle in Viewport3d

* fixed update content when Boudingbox is emty

* fix wrong TriangleIndices

* improve perfomance

* Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes

* Get rid of the sync context in RenderHostBase.

* Get rid of unnecessary parallel frustum tests.

* Change SceneNode ItemsInternal from ObservableCollection to own implementation.

* Fix OIT mode switch not working in UWP demo.

* Fix WinUI crash. Ref #1977 (#1982)

* Improve async action thread implementation.

* Fix WinUI crash. Ref #1977

* Remove unnecessary lock.

* Improve component (#1987)

* Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates

* Update MeshBuilder.AddBoundingBox()

* Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes()

* Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989)

* Fix bug in ObservableFastList

---------

Co-authored-by: Eric M. Heumann <eheumann@walterpmoore.com>

* Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002)

* Re-implmenet zoom extents in sharpdx versions. (#2003)

* Properly implmenet zoom extents in sharpdx versions.

* Update demo.

* Fixed null exception XamlExporter (#2006)

* [HelixToolkit.WPF] Update checking ProjectionCamera (#2014)

* Update checking ProjectionCamera

* Update checking ProjectionCamera - add missing edited files

* [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020)

* Add CombinedSelectionCommand

* Update doc comment

* [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022)

* Add calculate distance, projection from a point to plane

* Fixed format

* Update HelixViewport3D

* Update CombinedSelectionCommand

* Fixed format

* Fixed format

* Fixed typo

* Add Rect3DExtensions

* Update Rect3DExtensions

* fixed Rect-Plane check intersection

* Add PlaneIntersectionType

* revert field name to origin naming convention

* Update Rect3DExtension (#2025)

* feat: allow importer to load obj,off,ply,stl from application resources (#2030)

* ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033)

* Add AngleProperty for BillboardTextVisual3D (#2042)

* Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043)

* ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material.

* Added ability to create tiled materials to the MaterialHelper.

* Removed unnecessary dependencies (#2057)

Co-authored-by: Thomas Pustelnik <thomaspustelnik@web.de>

* Only init rotate transform if angle  != 0 (#2063)

* Update size of Boudning box calculation. (#2062)

Co-authored-by: Craig Long <craig.long@autodesk.com>

* Fix WinUI model viewer so it can be closed properly. #2048 (#2066)

* Upload symbols for nightly build. #2072 (#2074)

* Fix MyGet symbol_server (#2075)

* Add Angle Property for TextVisual3D (#2078)

* Support color inner rectangle of RectangleAdorner (#2085)

* Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090)

* Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand

* Remove nullable reference

* Fixed field to readony, fix some comments

* Fix outline highlight not showing up while rending backface only. #2118 (#2121)

* Fix particle system not able to render 2x2 particle texture. #2126 (#2129)

* Update UWP debug cert. (#2131)

* Improve dual depth peeling implementation. Fix #2116. (#2136)

* Update CHANGELOG.md

* Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153)

* Update nuspec to include readme. #2142. (#2154)

* Update nuspec to include readme. #2142.

* Fix readme path in nuspec.

---------

Co-authored-by: maunv <nguyenvanmau9296@gmail.com>
Co-authored-by: maunv <48544354+MauNguyenVan@users.noreply.github.com>
Co-authored-by: SnowyWreath <53192301+SnowyWreath@users.noreply.github.com>
Co-authored-by: Eric M. Heumann <eheumann@walterpmoore.com>
Co-authored-by: alex-valchuk <alexander.valchuk@gmail.com>
Co-authored-by: Micahel Timoshin <tenchiken@gmail.com>
Co-authored-by: topsterde <jooich@gmx.de>
Co-authored-by: Thomas Pustelnik <thomaspustelnik@web.de>
Co-authored-by: Craig Long <craig.alan.long@gmail.com>
Co-authored-by: Craig Long <craig.long@autodesk.com>
Co-authored-by: Jérémy Ansel <JeremyAnsel@users.noreply.github.com>

* Release/2.25.0 (#2159)

* Update README.md

* Update README.md

* Remove magic number

* Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance

* make boundingbox into one model

* reduce number of mesh position

* Change form class to struct to improve perfomance

* Improve perfomance FindHits rectangle in Viewport3d

* fixed update content when Boudingbox is emty

* fix wrong TriangleIndices

* improve perfomance

* Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes

* Get rid of the sync context in RenderHostBase.

* Get rid of unnecessary parallel frustum tests.

* Change SceneNode ItemsInternal from ObservableCollection to own implementation.

* Fix OIT mode switch not working in UWP demo.

* Fix WinUI crash. Ref #1977 (#1982)

* Improve async action thread implementation.

* Fix WinUI crash. Ref #1977

* Remove unnecessary lock.

* Improve component (#1987)

* Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates

* Update MeshBuilder.AddBoundingBox()

* Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes()

* Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989)

* Fix bug in ObservableFastList

---------

Co-authored-by: Eric M. Heumann <eheumann@walterpmoore.com>

* Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002)

* Re-implmenet zoom extents in sharpdx versions. (#2003)

* Properly implmenet zoom extents in sharpdx versions.

* Update demo.

* Fixed null exception XamlExporter (#2006)

* [HelixToolkit.WPF] Update checking ProjectionCamera (#2014)

* Update checking ProjectionCamera

* Update checking ProjectionCamera - add missing edited files

* [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020)

* Add CombinedSelectionCommand

* Update doc comment

* [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022)

* Add calculate distance, projection from a point to plane

* Fixed format

* Update HelixViewport3D

* Update CombinedSelectionCommand

* Fixed format

* Fixed format

* Fixed typo

* Add Rect3DExtensions

* Update Rect3DExtensions

* fixed Rect-Plane check intersection

* Add PlaneIntersectionType

* revert field name to origin naming convention

* Update Rect3DExtension (#2025)

* feat: allow importer to load obj,off,ply,stl from application resources (#2030)

* ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033)

* Add AngleProperty for BillboardTextVisual3D (#2042)

* Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043)

* ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material.

* Added ability to create tiled materials to the MaterialHelper.

* Removed unnecessary dependencies (#2057)

Co-authored-by: Thomas Pustelnik <thomaspustelnik@web.de>

* Only init rotate transform if angle  != 0 (#2063)

* Update size of Boudning box calculation. (#2062)

Co-authored-by: Craig Long <craig.long@autodesk.com>

* Fix WinUI model viewer so it can be closed properly. #2048 (#2066)

* Upload symbols for nightly build. #2072 (#2074)

* Fix MyGet symbol_server (#2075)

* Add Angle Property for TextVisual3D (#2078)

* Support color inner rectangle of RectangleAdorner (#2085)

* Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090)

* Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand

* Remove nullable reference

* Fixed field to readony, fix some comments

* Fix outline highlight not showing up while rending backface only. #2118 (#2121)

* Fix particle system not able to render 2x2 particle texture. #2126 (#2129)

* Update UWP debug cert. (#2131)

* Improve dual depth peeling implementation. Fix #2116. (#2136)

* Update CHANGELOG.md

* Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153)

* Update nuspec to include readme. #2142. (#2154)

* Update nuspec to include readme. #2142.

* Fix readme path in nuspec.

* Release/2.25.0 (#2156) (#2157)

* Update README.md

* Update README.md

* Remove magic number

* Fixed rectangle selection cause model3D.Bounds is Empty, improve perfomance

* make boundingbox into one model

* reduce number of mesh position

* Change form class to struct to improve perfomance

* Improve perfomance FindHits rectangle in Viewport3d

* fixed update content when Boudingbox is emty

* fix wrong TriangleIndices

* improve perfomance

* Fixed NullRefrenceException in CuttingPlaneGroup.CuttingPlanes

* Get rid of the sync context in RenderHostBase.

* Get rid of unnecessary parallel frustum tests.

* Change SceneNode ItemsInternal from ObservableCollection to own implementation.

* Fix OIT mode switch not working in UWP demo.

* Fix WinUI crash. Ref #1977 (#1982)

* Improve async action thread implementation.

* Fix WinUI crash. Ref #1977

* Remove unnecessary lock.

* Improve component (#1987)

* Fixed System.OutOfRangeException for MeshGeometry3D.Normals,MeshGeometry3D.TextureCoordinates

* Update MeshBuilder.AddBoundingBox()

* Change IList<Vector3D> to IList<Point3D> in MeshBuilder.AddPipes()

* Fix use of NotifyCollectionChangedEventArgs in ObservableFastList (#1989)

* Fix bug in ObservableFastList

---------



* Fix rendering doesn't update after removing item from Viewport3DX.Items.#2001 (#2002)

* Re-implmenet zoom extents in sharpdx versions. (#2003)

* Properly implmenet zoom extents in sharpdx versions.

* Update demo.

* Fixed null exception XamlExporter (#2006)

* [HelixToolkit.WPF] Update checking ProjectionCamera (#2014)

* Update checking ProjectionCamera

* Update checking ProjectionCamera - add missing edited files

* [HelixTookit.Wpf] Add CombinedSelectionCommand (#2020)

* Add CombinedSelectionCommand

* Update doc comment

* [HelixToolkit.Wpf] Update CombinedSelectionCommand (#2022)

* Add calculate distance, projection from a point to plane

* Fixed format

* Update HelixViewport3D

* Update CombinedSelectionCommand

* Fixed format

* Fixed format

* Fixed typo

* Add Rect3DExtensions

* Update Rect3DExtensions

* fixed Rect-Plane check intersection

* Add PlaneIntersectionType

* revert field name to origin naming convention

* Update Rect3DExtension (#2025)

* feat: allow importer to load obj,off,ply,stl from application resources (#2030)

* ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material. (#2033)

* Add AngleProperty for BillboardTextVisual3D (#2042)

* Added ability to create tiled image materials with controlled vertical and horizontal scale factor (#2043)

* ObjReader.cs, GetFullPath method: If base path is non-existent, trying to set it to absolute path of the current folder, otherwise local files are loaded without a material.

* Added ability to create tiled materials to the MaterialHelper.

* Removed unnecessary dependencies (#2057)



* Only init rotate transform if angle  != 0 (#2063)

* Update size of Boudning box calculation. (#2062)



* Fix WinUI model viewer so it can be closed properly. #2048 (#2066)

* Upload symbols for nightly build. #2072 (#2074)

* Fix MyGet symbol_server (#2075)

* Add Angle Property for TextVisual3D (#2078)

* Support color inner rectangle of RectangleAdorner (#2085)

* Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand (#2090)

* Add FillRectangleBrush property for RectangleSelectionCommand, CombinedSelectionCommand

* Remove nullable reference

* Fixed field to readony, fix some comments

* Fix outline highlight not showing up while rending backface only. #2118 (#2121)

* Fix particle system not able to render 2x2 particle texture. #2126 (#2129)

* Update UWP debug cert. (#2131)

* Improve dual depth peeling implementation. Fix #2116. (#2136)

* Update CHANGELOG.md

* Fix camera panning is opposited direction when zoom-in exceed NearPlaneDistance, Remove duplicate code (#2153)

* Update nuspec to include readme. #2142. (#2154)

* Update nuspec to include readme. #2142.

* Fix readme path in nuspec.

---------

Co-authored-by: maunv <nguyenvanmau9296@gmail.com>
Co-authored-by: maunv <48544354+MauNguyenVan@users.noreply.github.com>
Co-authored-by: SnowyWreath <53192301+SnowyWreath@users.noreply.github.com>
Co-authored-by: Eric M. Heumann <eheumann@walterpmoore.com>
Co-authored-by: alex-valchuk <alexander.valchuk@gmail.com>
Co-authored-by: Micahel Timoshin <tenchiken@gmail.com>
Co-authored-by: topsterde <jooich@gmx.de>
Co-authored-by: Thomas Pustelnik <thomaspustelnik@web.de>
Co-authored-by: Craig Long <craig.alan.long@gmail.com>
Co-authored-by: Craig Long <craig.long@autodesk.com>
Co-authored-by: Jérémy Ansel <JeremyAnsel@users.noreply.github.com>

* Update gitversion.yml

---------

Co-authored-by: maunv <nguyenvanmau9296@gmail.com>
Co-authored-by: maunv <48544354+MauNguyenVan@users.noreply.github.com>
Co-authored-by: SnowyWreath <53192301+SnowyWreath@users.noreply.github.com>
Co-authored-by: Eric M. Heumann <eheumann@walterpmoore.com>
Co-authored-by: alex-valchuk <alexander.valchuk@gmail.com>
Co-authored-by: Micahel Timoshin <tenchiken@gmail.com>
Co-authored-by: topsterde <jooich@gmx.de>
Co-authored-by: Thomas Pustelnik <thomaspustelnik@web.de>
Co-authored-by: Craig Long <craig.alan.long@gmail.com>
Co-authored-by: Craig Long <craig.long@autodesk.com>
Co-authored-by: Jérémy Ansel <JeremyAnsel@users.noreply.github.com>

---------

Co-authored-by: maunv <nguyenvanmau9296@gmail.com>
Co-authored-by: maunv <48544354+MauNguyenVan@users.noreply.github.com>
Co-authored-by: SnowyWreath <53192301+SnowyWreath@users.noreply.github.com>
Co-authored-by: Eric M. Heumann <eheumann@walterpmoore.com>
Co-authored-by: alex-valchuk <alexander.valchuk@gmail.com>
Co-authored-by: Micahel Timoshin <tenchiken@gmail.com>
Co-authored-by: topsterde <jooich@gmx.de>
Co-authored-by: Thomas Pustelnik <thomaspustelnik@web.de>
Co-authored-by: Craig Long <craig.alan.long@gmail.com>
Co-authored-by: Craig Long <craig.long@autodesk.com>
Co-authored-by: Jérémy Ansel <JeremyAnsel@users.noreply.github.com>
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