- The mode is a string and must one of the following Emulation Modes.
- The log_level is a string and must be one of the following:
FINEST
>FINER
>FINE
>INFO
>WARN
>SEVERE
. - The address is a string and can be set to a valid IPv4 address or
null
to use the default interface's address. This is the address in which the server will bind to and listen on. - The port is an integer and must be valid port from 1025 to 65535, this is the port in which the server will bind to and listen on.
Name | Description |
---|---|
MEDIUS_UNIVERSE_INFORMATION_SERVER | Run an indepedent MUIS server. |
MEDIUS_AUTHENTICATION_SERVER | Run an indepedent MAS server. |
MEDIUS_LOBBY_SERVER | Run an indepedent MLS server. |
DME_SERVER | Run an indepedent DME server. |
NAT_SERVER | Run an indepedent NAT server. |
MONOLITH | Run all the above components in a single process (useful for development/debugging purposes). |
The component is an authentication server for handling player logins.
Name | Type | Description |
---|---|---|
encryption | boolean | Enabled if this server should enable and enforce/require SCE-RT encryption. |
capacity | integer | Maximum number of concurrent clients this server can support. |
timeout | integer | Time in milliseconds of how long a client can idle not sending a echo heartbeat before being automatically disconnected. |
parent_threads | integer | Number of threads this server should use for accepting connections into the event-loop. |
child_threads | integer | Number of threads to use for processing requests in the event-loop. |
max_login_attempts | integer | Maximum number of failed login attempts from a single IP address before getting blocked for a set number of time. |
application_id | integer | This is the App Id of the game to support. |
mls | object | See MLS object below. |
nat | object | See NAT Object below. |
whitelist | object | See Whitelist Object below. |
policy | string | The Policy/EULA to send back to the player. |
announcements | array | An array of string announcements to send to the player. |
database | object | See Database Object below or null to use simulated-db mode. |
system_message | object | See System Message Object below. |
MLS Object:
Name | Type | Description |
---|---|---|
address | string | IPv4 address of the MLS server, or null to use the current public IPv4 Address. |
port | integer | Port of the MLS server. |
NAT Object:
Name | Type | Description |
---|---|---|
address | string | IPv4 address of the NAT server, or null to use the current public IPv4 Address. |
port | integer | Port of the NAT server. |
Whitelist Object:
Name | Type | Description |
---|---|---|
enabled | boolean | Enable if you want to only allow the following whitelisted usernames in the server. |
players | array | An array of string usernames that are allowed to authenticate. All other players will not be allowed to authenticate if enabled is set to true . |
Database Object:
Name | Type | Description |
---|---|---|
host | string | The hostname or address of the MySQL/MariaDB server. |
database | string | The database name to use within the DBMS. |
username | string | The username to use to authenticate with the DBMS. |
password | string | The password to use to authenticate with the DBMS. |
System Message Object:
Name | Type | Description |
---|---|---|
enabled | boolean | If set to true, this will send an automatic system message to the player on connect. |
severity | integer | The message severity. Valid values are 0 to 255 . |
message | string | The message to send. The message may not exceed 1000 characters. |
The component is an authentication server for handling player logins.
Name | Type | Description |
---|---|---|
encryption | boolean | Enabled if this server should enable and enforce/require SCE-RT encryption. |
capacity | integer | Maximum number of concurrent clients this server can support. |
timeout | integer | Time in milliseconds of how long a client can idle not sending a echo heartbeat before being automatically disconnected. |
parent_threads | integer | Number of threads this server should use for accepting connections into the event-loop. |
child_threads | integer | Number of threads to use for processing requests in the event-loop. |
application_id | integer | This is the App Id of the game to support. |
dme | object | See DME object below or null if using MAS P2P. |
nat | object | See NAT Object above. |
rpc_server | object | See RPC Server Object below. |
whitelist | object | See Whitelist Object above. |
policy | string | The Policy/EULA to send back to the player. |
announcements | array | An array of string announcements to send to the player. |
operators | array | An array of string usernames that will have server operator privileges. |
chat | object | See Chat Object below. |
channels | array | See Channels Array below. |
locations | array | See Locations Array below. |
database | object | See Database Object above or null to use simulated-db mode. |
system_message | object | See System Message Object above. |
DME Object:
Name | Type | Description |
---|---|---|
address | string | IPv4 address of the MLS server, or null to use the current public IPv4 Address. |
port | integer | Port of the MLS server. |
RPC Server Object:
Name | Type | Description |
---|---|---|
address | string | IPv4 address of the RPC server, or null to use the current public IPv4 Address. |
port | integer | Port of the RPC server. |
encryption | object | Details that must be filled out if you want to enable TLS over RPC. |
Chat Object:
Name | Type | Description |
---|---|---|
enabled | boolean | If chat should be enabled or disabled. |
blacklist | string | Refer to a text file that has a list of blacklisted words separated by new-lines. |
command_prefix | string | Chat command prefix. |
strip_special_chars | boolean | If enabled, this will strip non ASCII characters from non-operators |
Channels Array:
Each channel object must consist of the following fields:
Name | Type | Description |
---|---|---|
id | integer | Numerical ID of the Medius Channel Id. |
name | string | Name of the channel. |
capacity | integer | Capacity of the channel. Valid values can be 1 to 256 . |
Locations Array:
Each location object must consist of the following fields:
Name | Type | Description |
---|---|---|
id | integer | Numerical ID of the Medius Location Id. |
name | string | Name of the Location. |