Skip to content

shaderprecomp: implement for Android #2985

Open
@hajimehoshi

Description

Operating System

  • Windows
  • macOS
  • Linux
  • FreeBSD
  • OpenBSD
  • Android
  • iOS
  • Nintendo Switch
  • PlayStation 5
  • Xbox
  • Web Browsers

What feature would you like to be added?

As Android uses OpenGL ES 3.0, it is possible to use glGetProgramBinary, glProgramBinary, and ProgramParameteri.

Why is this needed?

For performance.

Metadata

Assignees

No one assigned

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions