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/** | ||
* Curry - Function currying | ||
* Copyright (c) 2008 Ariel Flesler - aflesler(at)gmail(dot)com | http://flesler.blogspot.com | ||
* Licensed under BSD (http://www.opensource.org/licenses/bsd-license.php) | ||
* Date: 10/4/2008 | ||
* | ||
* @author Ariel Flesler | ||
* @version 1.0.1 | ||
*/ | ||
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function curry( fn ){ | ||
return function(){ | ||
var args = curry.args(arguments), | ||
master = arguments.callee, | ||
self = this; | ||
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return args.length >= fn.length ? fn.apply(self,args) : function(){ | ||
return master.apply( self, args.concat(curry.args(arguments)) ); | ||
}; | ||
}; | ||
}; | ||
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curry.args = function( args ){ | ||
return Array.prototype.slice.call(args); | ||
}; | ||
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Function.prototype.curry = function(){ | ||
return curry(this); | ||
}; |
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// seedrandom.js | ||
// Author: David Bau 3/11/2010 | ||
// | ||
// Defines a method Math.seedrandom() that, when called, substitutes | ||
// an explicitly seeded RC4-based algorithm for Math.random(). Also | ||
// supports automatic seeding from local or network sources of entropy. | ||
// | ||
// Usage: | ||
// | ||
// <script src=http://davidbau.com/encode/seedrandom-min.js></script> | ||
// | ||
// Math.seedrandom('yipee'); Sets Math.random to a function that is | ||
// initialized using the given explicit seed. | ||
// | ||
// Math.seedrandom(); Sets Math.random to a function that is | ||
// seeded using the current time, dom state, | ||
// and other accumulated local entropy. | ||
// The generated seed string is returned. | ||
// | ||
// Math.seedrandom('yowza', true); | ||
// Seeds using the given explicit seed mixed | ||
// together with accumulated entropy. | ||
// | ||
// <script src="http://bit.ly/srandom-512"></script> | ||
// Seeds using physical random bits downloaded | ||
// from random.org. | ||
// | ||
// Examples: | ||
// | ||
// Math.seedrandom("hello"); // Use "hello" as the seed. | ||
// document.write(Math.random()); // Always 0.5463663768140734 | ||
// document.write(Math.random()); // Always 0.43973793770592234 | ||
// var rng1 = Math.random; // Remember the current prng. | ||
// | ||
// var autoseed = Math.seedrandom(); // New prng with an automatic seed. | ||
// document.write(Math.random()); // Pretty much unpredictable. | ||
// | ||
// Math.random = rng1; // Continue "hello" prng sequence. | ||
// document.write(Math.random()); // Always 0.554769432473455 | ||
// | ||
// Math.seedrandom(autoseed); // Restart at the previous seed. | ||
// document.write(Math.random()); // Repeat the 'unpredictable' value. | ||
// | ||
// Notes: | ||
// | ||
// Each time seedrandom('arg') is called, entropy from the passed seed | ||
// is accumulated in a pool to help generate future seeds for the | ||
// zero-argument form of Math.seedrandom, so entropy can be injected over | ||
// time by calling seedrandom with explicit data repeatedly. | ||
// | ||
// On speed - This javascript implementation of Math.random() is about | ||
// 3-10x slower than the built-in Math.random() because it is not native | ||
// code, but this is typically fast enough anyway. Seeding is more expensive, | ||
// especially if you use auto-seeding. Some details (timings on Chrome 4): | ||
// | ||
// Our Math.random() - avg less than 0.002 milliseconds per call | ||
// seedrandom('explicit') - avg less than 0.5 milliseconds per call | ||
// seedrandom('explicit', true) - avg less than 2 milliseconds per call | ||
// seedrandom() - avg about 38 milliseconds per call | ||
// | ||
// LICENSE (BSD): | ||
// | ||
// Copyright 2010 David Bau, all rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions are met: | ||
// | ||
// 1. Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// | ||
// 2. Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// | ||
// 3. Neither the name of this module nor the names of its contributors may | ||
// be used to endorse or promote products derived from this software | ||
// without specific prior written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
// | ||
/** | ||
* All code is in an anonymous closure to keep the global namespace clean. | ||
* | ||
* @param {number=} overflow | ||
* @param {number=} startdenom | ||
*/ | ||
(function (pool, math, width, chunks, significance, overflow, startdenom) { | ||
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// | ||
// seedrandom() | ||
// This is the seedrandom function described above. | ||
// | ||
math['seedrandom'] = function seedrandom(seed, use_entropy) { | ||
var key = []; | ||
var arc4; | ||
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// Flatten the seed string or build one from local entropy if needed. | ||
seed = mixkey(flatten( | ||
use_entropy ? [seed, pool] : | ||
arguments.length ? seed : | ||
[new Date().getTime(), pool, window], 3), key); | ||
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// Use the seed to initialize an ARC4 generator. | ||
arc4 = new ARC4(key); | ||
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// Mix the randomness into accumulated entropy. | ||
mixkey(arc4.S, pool); | ||
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// Override Math.random | ||
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// This function returns a random double in [0, 1) that contains | ||
// randomness in every bit of the mantissa of the IEEE 754 value. | ||
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math['random'] = function random() { // Closure to return a random double: | ||
var n = arc4.g(chunks); // Start with a numerator n < 2 ^ 48 | ||
var d = startdenom; // and denominator d = 2 ^ 48. | ||
var x = 0; // and no 'extra last byte'. | ||
while (n < significance) { // Fill up all significant digits by | ||
n = (n + x) * width; // shifting numerator and | ||
d *= width; // denominator and generating a | ||
x = arc4.g(1); // new least-significant-byte. | ||
} | ||
while (n >= overflow) { // To avoid rounding up, before adding | ||
n /= 2; // last byte, shift everything | ||
d /= 2; // right using integer math until | ||
x >>>= 1; // we have exactly the desired bits. | ||
} | ||
return (n + x) / d; // Form the number within [0, 1). | ||
}; | ||
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// Return the seed that was used | ||
return seed; | ||
}; | ||
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// | ||
// ARC4 | ||
// | ||
// An ARC4 implementation. The constructor takes a key in the form of | ||
// an array of at most (width) integers that should be 0 <= x < (width). | ||
// | ||
// The g(count) method returns a pseudorandom integer that concatenates | ||
// the next (count) outputs from ARC4. Its return value is a number x | ||
// that is in the range 0 <= x < (width ^ count). | ||
// | ||
/** @constructor */ | ||
function ARC4(key) { | ||
var t, u, me = this, keylen = key.length; | ||
var i = 0, j = me.i = me.j = me.m = 0; | ||
me.S = []; | ||
me.c = []; | ||
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// The empty key [] is treated as [0]. | ||
if (!keylen) { key = [keylen++]; } | ||
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// Set up S using the standard key scheduling algorithm. | ||
while (i < width) { me.S[i] = i++; } | ||
for (i = 0; i < width; i++) { | ||
t = me.S[i]; | ||
j = lowbits(j + t + key[i % keylen]); | ||
u = me.S[j]; | ||
me.S[i] = u; | ||
me.S[j] = t; | ||
} | ||
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// The "g" method returns the next (count) outputs as one number. | ||
me.g = function getnext(count) { | ||
var s = me.S; | ||
var i = lowbits(me.i + 1); var t = s[i]; | ||
var j = lowbits(me.j + t); var u = s[j]; | ||
s[i] = u; | ||
s[j] = t; | ||
var r = s[lowbits(t + u)]; | ||
while (--count) { | ||
i = lowbits(i + 1); t = s[i]; | ||
j = lowbits(j + t); u = s[j]; | ||
s[i] = u; | ||
s[j] = t; | ||
r = r * width + s[lowbits(t + u)]; | ||
} | ||
me.i = i; | ||
me.j = j; | ||
return r; | ||
}; | ||
// For robust unpredictability discard an initial batch of values. | ||
// See http://www.rsa.com/rsalabs/node.asp?id=2009 | ||
me.g(width); | ||
} | ||
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// | ||
// flatten() | ||
// Converts an object tree to nested arrays of strings. | ||
// | ||
/** @param {Object=} result | ||
* @param {string=} prop */ | ||
function flatten(obj, depth, result, prop) { | ||
result = []; | ||
if (depth && typeof(obj) == 'object') { | ||
for (prop in obj) { | ||
if (prop.indexOf('S') < 5) { // Avoid FF3 bug (local/sessionStorage) | ||
try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {} | ||
} | ||
} | ||
} | ||
return result.length ? result : '' + obj; | ||
} | ||
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// | ||
// mixkey() | ||
// Mixes a string seed into a key that is an array of integers, and | ||
// returns a shortened string seed that is equivalent to the result key. | ||
// | ||
/** @param {number=} smear | ||
* @param {number=} j */ | ||
function mixkey(seed, key, smear, j) { | ||
seed += ''; // Ensure the seed is a string | ||
smear = 0; | ||
for (j = 0; j < seed.length; j++) { | ||
key[lowbits(j)] = | ||
lowbits((smear ^= key[lowbits(j)] * 19) + seed.charCodeAt(j)); | ||
} | ||
seed = ''; | ||
for (j in key) { seed += String.fromCharCode(key[j]); } | ||
return seed; | ||
} | ||
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// | ||
// lowbits() | ||
// A quick "n mod width" for width a power of 2. | ||
// | ||
function lowbits(n) { return n & (width - 1); } | ||
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// | ||
// The following constants are related to IEEE 754 limits. | ||
// | ||
startdenom = math.pow(width, chunks); | ||
significance = math.pow(2, significance); | ||
overflow = significance * 2; | ||
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// | ||
// When seedrandom.js is loaded, we immediately mix a few bits | ||
// from the built-in RNG into the entropy pool. Because we do | ||
// not want to intefere with determinstic PRNG state later, | ||
// seedrandom will not call math.random on its own again after | ||
// initialization. | ||
// | ||
mixkey(math.random(), pool); | ||
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// End anonymous scope, and pass initial values. | ||
})( | ||
[], // pool: entropy pool starts empty | ||
Math, // math: package containing random, pow, and seedrandom | ||
256, // width: each RC4 output is 0 <= x < 256 | ||
6, // chunks: at least six RC4 outputs for each double | ||
52 // significance: there are 52 significant digits in a double | ||
); |