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Description
Your Godot version:
4.0.2
Issue description:
It's supposedly possible to achieve proper skin/hair look with built-in materials and shaders. The problem is, next to no one knows how to do it. Please document.
Raised in a comment in godotengine/godot-proposals#6900 which was closed because OP deleted comments/other assets were found, so I'm opening an issue solely for the documentation part
URL to the documentation page (if already existing):
N/A
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