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This makes my game crash entirely randomly and is hard to reproduce on demand, nevertheless, I finally managed to get a proper stacktrace as to what might be causing it after trying really hard to get one.
Using Godot 4.3 stable (dotnet) with Jolt v0.13.0 stable, however I tried it a while back with v0.14.0 stable briefly and it crashes too with a similar looking stacktrace.
Thread 1 "godot.linuxbsd." received signal SIGSEGV, Segmentation fault.
JoltSpace3D::step (this=0x5c4b7, p_step=<error reading variable: That operation is not available on integers of more than 8 bytes.>)
at /home/runner/work/godot-jolt/godot-jolt/src/spaces/jolt_space_3d.cpp:105
warning: 105 /home/runner/work/godot-jolt/godot-jolt/src/spaces/jolt_space_3d.cpp: No such file or directory
(gdb) backtrace
#0 JoltSpace3D::step (this=0x5c4b7,
p_step=<error reading variable: That operation is not available on integers of more than 8 bytes.>)
at /home/runner/work/godot-jolt/godot-jolt/src/spaces/jolt_space_3d.cpp:105
#1 0x00007fffec3a004b in JoltPhysicsServer3D::_step (this=0x555565ab7160, p_step=<optimized out>)
at /home/runner/work/godot-jolt/godot-jolt/src/servers/jolt_physics_server_3d.cpp:1894
#2 0x000055555c340bad in PhysicsServer3DExtension::_gdvirtual__step_call<true> (this=0x555566198830, arg1=0.00833333377)
at servers/extensions/physics_server_3d_extension.h:531
#3 0x000055555c2d6f06 in PhysicsServer3DExtension::step (this=0x555566198830, arg1=0.00833333377)
at servers/extensions/physics_server_3d_extension.h:531
#4 0x00005555583cda35 in Main::iteration () at main/main.cpp:4091
#5 0x00005555583046da in OS_LinuxBSD::run (this=0x7fffffffd670) at platform/linuxbsd/os_linuxbsd.cpp:962
#6 0x00005555582fc555 in main (argc=3, argv=0x7fffffffdcb8) at platform/linuxbsd/godot_linuxbsd.cpp:85
The text was updated successfully, but these errors were encountered:
This makes my game crash entirely randomly and is hard to reproduce on demand, nevertheless, I finally managed to get a proper stacktrace as to what might be causing it after trying really hard to get one.
https://github.com/godot-jolt/godot-jolt/blob/v0.13.0-stable/src/spaces/jolt_space_3d.cpp#L105
https://github.com/godot-jolt/godot-jolt/blob/v0.13.0-stable/src/servers/jolt_physics_server_3d.cpp#L1894
Possibly an invalid ActiveSpace?
Let me know if there's anything else I can do.
Using Godot 4.3 stable (dotnet) with Jolt v0.13.0 stable, however I tried it a while back with v0.14.0 stable briefly and it crashes too with a similar looking stacktrace.
The text was updated successfully, but these errors were encountered: