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Tile flange solves visual discontinuity between tiles. This was caused by edge normal computation that had no knowledge of neighbour-tile geometry. After normal computation, flange is folded to act as a skirt to plug holes caused by different resolution neighbour tiles. Caveats: -Part of texture is wasted on flange/skirt, but also solves texture-edge problem -Skirt has flange normals -Still discontinuitys caused by different resolution neighbouring tiles
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